As always, a horde of thanks slither their way from the my deepest crannies of my heart to my beloved patrons Keeper, Jaina Bee, Ferny, Casey, Dave, and Darius. I never thought I would achieve even this much success doing what I love. I owe you all big-time.
"I now make the only true statement you are to expect – that I am a liar. This confession is, I consider, a full defence against all imputations. My subject is, then, what I have neither seen, experienced, nor been told, what neither exists nor could conceivably do so. I humbly solicit my readers' incredulity.”
—Lucian of Samosata, Storia uera
"The greatest thing you'll ever learn, Is just to love and be loved in return"
—"Nature Boy", written by eden ahbez and performed by many artists (starting with Nat King Cole)
Haunted by an uncomfortable stew of feelings ~ frustration spiced with power ~ Jawbrael grew into a callous child eager to bully their peers. They showed little empathy, and their pedagogues' and tutors' attempts to beat it into the child were simply shrugged off. This wouldn't change until after a grown Jabrael had become a scribe, recording letters and court cases and pornography and laws and many other things besides, all the effluvia of a robust civilization. It was while working that they met a person by the name of Mettius Mamo Palus, with whom they almost immediately fell into an everlasting love. The two left the great city together, travelling to the uncivilized areas of Gallaecia on the Iberian Penninsula. There, they set themselves up as new gods, powered by Jawbrael's abilities and those granted to Mamo by consuming the sugary excretions of the multicolored alien being.
All things come to an end. After a few centuries of protecting the lands of Northumbria, the Trinity began to dream of a new utopia inhabited only by people like them, people with the power(s) to succeed where normal folk had failed. Seeking a place to establish this new realm, they journeyed with the first of King Christian IV of Denmark-Norway's expeditions to Greenland in 1605 and fell in love with its icy remoteness. Just a couple of years later, they made their own journey there on the deck of a small ship crewed entirely by powered individuals. Upon landing on the southeastern shore, they founded a new shining city, a new nation they called "Rosalind" after the character they so enjoyed in Bill Shake-speare's play.
Sexuality: Pansexual sadomasochistic.
Romantic Identity: Polyfidelitous romantic.
""Were I laid on Greenland's Coast, And in my Arms embrac'd my Lass; Warm amidst eternal Frost, Too soon the Half Year's Night would pass."
- The White Worm: The eldritch being named Rlim Shaikorth, he whose coming (in his own words) even the gods may not oppose, has traversed these freezing seas tucked beneath the world's snowy cap since the ancient and much-misunderstood days of the Hyperborean Age. Atop the floating iceberg Yikilt, his heralding is foreshadowed by the creeping frost across plants and glass, and when he comes your sorcerers will be gone and everything else dead. There is no reheating that which the White Worm hath frozen, for flame cannot touch this dream-like ice. Rosalind has attracted its attention more than once, but Jawbrael has found a way to defeat the beast every time. The holes it calls eyes have trained the coagulated orbs it calls eyes above the streaming blood upon some kind of vengeance, but it knows not yet what. Vril Man would, of course, do anything to team up with a being that remembers what he has been told was an Aryan paradise; he will be ever so disappointed to find out that that was Nazi bullshit, should he ever manage to succeed at making friends with such an alien being.
- Notable Powers: STR -2=>18, STA 1=>21, INT -3 (more alien than unintelligent), AWE -3, Protection 5, Movement (slithering), Swallow Whole (Affliction 14 (resisted and overcome by Strength; impaired, immobilized, incapacitated; concentration, cumulative, grab-based) linked to reaction Damage 6 upon still having a condition from this Affliction, secondary effect), Movement (dimensional travel to the dream world), reaction Affliction (upon seeing the Worm; resisted and overcome by Will; entranced, compelled, controlled, progressive, limited to causing erratic or insane behavior), Ritualist, an array of magic spells, Blood Burns Like Ice (reaction Damage 6 upon dealing the Worm piercing or slashing damage or touching the Worm's blood (secondary effect)), Freeze (ranged dimensional incurable Weaken Toughness, increased range 5, linked to ranged dimensional incurable cold Damage with penetrating, increased range 5, feature: leaves ice that will not melt even when heated with fire), Installation (floating iceberg citadel under the Worm's mental control that has a constant dimensional Environment (extreme cold) 10 effect), permanent innate Growth 20, Summon Kidnapped Sorcerers (heroic, multiple minions 3, horde, mental link, variable, self-powered) (PL 20)
- Lamia: The mysterious, beautiful, and aloof Vandal named Mettius Mamo Palus never told Jawbrael much about their childhood, mostly just that their father was a mahteig in the Pannonian city of Vindobona (Vienna's direct ancestor city). Falling in love with the hard-skinned and hard-hearted Technicolor scribe Jawbrael and discovering the quite useful results of ingesting their lover's sugary excretions, the two ruled a small region of Gallaecia for half a century before Mamo's past caught up with them. The invasion of the Vandals, Alans, and Suebi wasn't about Mamo, of course, but the diversion of a particular subset toward their love-nest was. Already resenting the existence of superpowered individuals, they had not taken the news that a young Mamo had been using their emotion-manipulating abilities on them. These warriors had finally tracked down one of their prime targets, and they abandoned their war effort to take Mamo down. In desperation, Mamo employed those very same powers in an attempt to force their lover Jawbrael to defend them. Their love must have been true, because even this did not break it. Nonetheless, furious with Mamo (more for showing them their cowardice and selfishness so clearly, rather than the actual loss of will), Jawbrael fled the burning settlement as soon as they had a chance. As the flames trapped Mamo in an ever-shrinking circle, they wrote out their life story in some clay, including every detail of their history, knowledge, and newfound hatred of Jawbrael. The invaders burst into her sanctum, only to watch as Mamo's blade squelched clean through their own chest. Mamo's story was forgotten until 718, when Pelayo founded the desperate Christian nation of Asturias in the face of the Muslim conquest of Spain. Eager for any edge over the invaders, they turned to ungodly allies and one, a diabolist who called himself Epefyl, found the tablets. He summoned the demon Anoster and bargained for a working. One of Anoster's servant succubi was shredded and welded to the disjointed and painful memories recorded in these scratched letters. Epefyl's blood served as the glue; he really wasn't very good at negotiating with demons. One of his assistants watched in horror and, in the coming months, wrote a poem about his experience under the metaphor of the Lamia from Greek mythology, causing him to become the vessel for this strange recurrence of Mamo, the first of several. Existing as a sentient story, the newly renamed Lamia now manifests whenever someone uses their creativity to make them real. As Rosalind became known to the world, whenever Lamia manifests, they have sought its overthrow and fought the lover that abandoned them when they still lived. The most recent Lamia, a rare book dealer from New York by the name of Dean Corso, has an ally in the form of a servant of the Nothing called the Wine-Dark Wolf who resides within Rosalind's House of Lamps tenement house. They also plot to free themselves from the control of Anoster, who has continued to act as the keeper of Mamo's story and to create a new Trinity, one of light and darkness and the shade in between, that will mirror the shining beacon of mortal faith and invert the world into Hell.
- Notable Powers: Senses (acute analytic ranged detect moral weakness, darkvision), fear of the void below (perception ranged Affliction (resisted and overcome by Will; entranced, compelled, controlled, limited to fleeing or cowering in terror)), Psychomachia (Illusion, limited to apparitions of greatest fear or trauma only you can see), Immunity (fire effects), Ranged Fire Damage, Condemnation (Variable, limited to cursing someone), Awe (as Jawbrael), Dread Display (as Jawbrael), super-strength, Flight, Movement (dimension travel, AE: Remote Sensing (dimensional)), Scrying (Communication (dimensional)), 30-60 power points or so change between manifestations, based on the particular vessel's imagination of Lamia, perception ranged cumulative Affliction (entranced, compelled, controlled, resisted and overcome by Will, subtle, variable descriptor (emotions)) (PL 20)
- Embryo: The Dragon tried to remain by Jawbrael's side after the two authorized the murder of Othorix the Anti-Man, honest he did, but the betrayal of his beloved and the loss of the union between the three by Othorix the Anti-Man's power was too much for him to bear. He left in 1864 to slake his grief with blood. Returning to the land from which his panoply hailed, the Archbishop (as he now called himself) washed himself clean with the blood of Britain's villains (including rumbles with Dracula, Mr. Hyde, the Invisible Man, Dr. Moriarty, and others) while maintaining himself in impeccable Victorian style. It took the turn of the century and a rather sizeable contingent of Metropolitan Police to take down this grim superhero. He was the first inhabitant of Her Majesty's prison for powered individuals, and he remained within its walls until the Klyltling Knights broke him out in hopes that he could free his mentor, Merlin, from his crystal prison. Well, "broke him out" is a strong way to put it; one of the Klytling Knights had to bond with the Archbishop to get around his reticence at the idea of leaving the prison. The man that had been the Archbishop, that had been the Dragon, died in the Assault on the Crystal, but some amount of his memories and personality live on in the klyltling who had bonded with him. The one who wore has become the thing worn. The other Knights took the new Embryo back with them after their misadventure, and found a doctor by the name of Sascha to be its new host. In 2015, Lamia burned Embryo off of Dr. Sascha, believing what continued on of the Dragon would be of a similar mind to the devil-worshiping memetic entity. Lamia hopes to convince Embryo to give birth to itself, to forsake the binding process and stand on its own pseudopods, but sometimes the thirst for vengeance takes precedence. Sometimes, Jawbrael's ex-lovers join forces. Sometimes they even have what the Trinity lost so long ago, and they become one being.
- Notable Powers: Klyltling species template (I'ven't published that yet), Dr. Sascha (Enhanced Intellect 1, Enhanced Expertise: Science 1, Enhanced Technology 1, Enhanced Treatment 2, Enhanced Will 1), Klyltling Knight (Enhanced Fighting 2, Enhanced Stamina 1, Enhanced Dodge 2, Enhanced Parry 1, Enhanced Fortitude 2, Enhanced Will 1, Enhanced Athletics 1, Enhanced Deception 2, Enhanced Expertise: Magic 2, Enhanced Expertise: Soldier 1, Enhanced Insight 1, Enhanced Perception 1, Enhanced Persuasion 1, Enhanced Ranged Combat: Guns 1), the Dragon (Enhanced Fighting 1, Enhanced Awareness 2, Enhanced Presence 1, Enhanced Advantages (Ritualist, Trance), 6 points in an array of spells, Senses 2 (radius magical awareness), subtle 2 visual/auditory/mental Remote Sensing 1 that leaves physical body defenseless, Enhanced Expertise: Magic 2, Enhanced Insight 1, Enhanced Intimidation 1, Enhanced Perception 1, Enhanced Sleight of Hand 1, Enhanced Dodge 1, Enhanced Will 2, Enhanced Fortitude 1), Various Random Hosts (Enhanced Expertise: several kinds 5, Enhanced Expertise: Current Events 2, Enhanced Expertise: Pop Culture 3), Squirt (Shrinking 4, ranged Damage 2 with an alternate effect, Immunity 1, Flight 2, sustained impervious Protection 2, Enhanced Agility 2, Enhanced Fighting 2, Enhanced Dexterity 1, Enhanced Acrobatics 1, Enhanced Deception 2, Enhanced Ranged Combat: Energy Control 1, Enhanced Will 1, Enhanced Fortitude 1, Enhanced Advantage (Precise Attack (Ranged; Cover)), other host effects. (PL 18)
- Censer: Thanks to Jawbrael's powerful sugary excretions, the super-genius Gelower was able to live well past the standard human best-by date. She was only felled as Rosalind got pulled into the North Atlantic weather war that consumed Greenland during World War II. Throughout this stretched life, her remorse compelled her to tinker with and perfect the mechanical replacement she'd built for the twin sister she killed. The first, named Absolution, sank in a U-boat attack on a merchant ship in the First World War, allowing Gelower to replace its steam-powered system with one that used diesel instead. Vent, as she called this robot, was severely damaged by an undead alternate-universe Pixeon during the Pink Heart Sun Invasion in the 2000s. It miraculously rebuilt itself from near-scrap in a Vatican vault, took the name Censer and broke out to show up in Rosalind's capitol building. Haunted by Censer's face, in which Pixeon's could still be recognized, Jawbrael accepted the newly nuclear robot into their service as an aide and administrator. Poetically, this means that it is doing much the same job Cruus did in the 19th century.
- Notable Powers: Immunity 48 (aging, critical hits, Fortitude effects, mental effects, Sensory Affliction effects), STA --, Comprehend Machines, rapid 3 Radio Communication, Eidetic Memory, Well-informed, Comprehend Languages, Quickness, Senses (darkvision, microscopic vision), Shrinking 4 (normal strength), Enhanced Insight (limited to detecting deception), radar (Senses 2 (accurate radio)), sonar (Senses 3 (accurate hearing, ultra-hearing), built-in Equipment, martial arts subroutines (boxing, fencing, and wrestling: Enhanced Skills: Acrobatics, Deception, and Sleight of Hand, and Enhanced Advantanges: Agile Feint, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Escape, Improved Grab, Improved Hold, Improved Initiative 1, Improved Smash, Power Attack, Takedown, Taunt, Weapon Bind), cloud 2 area concentration Weaken Fortitude (subtle 1, insidious, olfactory-dependent, dynamic alternate effect: Weaken Will with the same modifiers) (PL 16)
- Professor Eschaton: Jawbrael is not the only member ~ or should I say "relic" ~ of their species to have come to Earth. Whatever that people's name, they found that many planets proved difficult for even their powerful bodies to easily survive. Their solution was to genetically engineer a species with highly adaptive DNA and powerful regenerative capabilities as a terraforming engine. When they found a planet even they had difficulty dealing with, they would send a small party of these creatures to its surface, where they would begin to establish themselves and alter the environment. Their regeneration would bring them back to life after their inevitable death at the hands of the hostile environment, no matter how small the surviving sample. The DNA of these creations would have adapted to survive, if not terraform, that particular danger. One bit of one such creature landed on Earth by means of a meteor in Eastern Europe in 2007, where it was rather quickly discovered by scientists. One such, a voivode by the name of Vitenka Osandic, was examining the piece in its isolation chamber when a bomb placed by nationalists opposed to Romania’s entering the European Union exploded. He woke to find the alien material embedded in his chest. It transformed him from a beautiful man descended from Romanian nobility to a monster encrusted with jagged deposits of crystalline sugar. Not the smooth, beautiful shell enjoyed by Jawbrael and her like, these were brutal spikes painfully growing from his inflamed skin. Vitenka soon found that his massive genius combined with his new biology to allow him to overcome almost any challenge. Both as superpowered individuals and the maneuverings of small nations, both the renamed Professor Eschaton and Jawbrael seek to learn more of their origins from the other. A lack of trust between the two prevents them from believing each other that they don't have it.
- Notable Powers: INT 6, AWE 6, PRE 5, Expertise and Technology skills up the wazoo, Strength-based Damage 4 (penetrating 4), Immortality 5, Immunity 140 (Fortitude, Toughness, and Will effects, limited to effects experienced at least once, limited to half effect), Senses 1 (rapid vision), Senses 4 (postcognition, DC 12 Investigation check required), Quickness 3 (limited to mental tasks), Benefit 8 (status 3, wealth 5), Eidetic Memory, Inventor, Contacts, Well-informed, Enhanced Strength 2, Enhanced Strength 1 (limited to lifting) (PL 14)
- Lord Licorice: A class traitor in the Land of Sweets, Lord Licorice led a Maoist Communist revolution in the extra-planar Land of Sweets in 1949, deposing the Nutcracker King. Said deposed monarch has not relinquished his desire to express his divine right and rule the Land of Sweets. This pressure has left Lord Licorice on a constant back foot, unable to fully exercise his revolutionary agenda among the various candy-folk and sugar-elemental peasants. If the Nutcracker King can benefit from the coerced aid of the superteam known as the Flurry, Lord Licorice reasoned, than perhaps the People could benefit just as equally from Earthly aid. To that end, he has plagued Rosalind with his attempts to harness their forces to his cause, pursuing everything from constant diplomatic maneuvers to blanketing the streets in cellophane pamphlets espousing Licorice Thought (basically, Maoism adapted to the situation in the Land of Sweets) to an endless variety of villainous schemes intended to force the issue. Most troublingly, however, is Lord Licorice's dangling over Jawbrael's head of the all-too-likely connection between their species and the Land of Sweets long ago. If only Rosalind's ruler will bow to the will of Lord Licorice, all will be revealed. According to Lord Licorice, anyway. Jawbrael doesn't quite believe that all of their questions will be answered if they do so, and thus has resisted the blatant attempt to control them. It's very tempting, though.
- Notable Powers: Sticky Licorice Transmutation (cloud area Affliction (resisted by Dodge, overcome by Strength; hindered and vulnerable, defenseless and immobilized), cumulative, extra condition, limited degree), AGI -1, AWE -1, Heart as Hard as Rock Candy (Immunity (emotional effects)), afraid of the dark, Sidekicks (giant spider, miniature crocodile, vulture, all from the Land of Sweets), Minions (red and black licorice bites, bitter chocolate bats), Weaken Strength (dynamic AE: Weaken Stamina, dynamic AE: cumulative Affliction (resisted and overcome by Fortitude, hindered, immobilized, paralyzed, dynamic AE: Weaken Agility linked to Weaken Fighting, dynamic AE: hypertension (cumulative Affliction (resisted and overcome by Fortitude; impaired and visually/aurally impaired, prone and visually/aurally disabled, asleep)), minor Healing (limited to diseases). Power Enhancement from Power Profiles, limited to boosting Healing. (PL 14)
- Vril Man: There is a long and sadly sordid history of white supremacists identifying "Thule" as the Aryan homeland, and many of them have named Greenland as that "Thule." In their minds, Rosalind's existence on Greenland's southeastern shore is merely proof that it is the home of power, even if that power is now held by pink and purple and blue people. There is a much shorter history of white supremacists touting Neanderthal DNA as some sort of proof of genetic superiority. The build-up to Trump's election in the USA laid the groundwork for more than just the resurrection of the HEART:ACHE team of homophobic super-villains; genetic testing became a trend, and a minor corporate player in that field, Golden Age Testing Enterprises (GATE), utilized new biotechnology to produce Vril Man. While it claimed that this psychic neo-Neanderthal was merely an exercise in experimental reconstructive genetics, it was secretly a front for a lesser-known esoteric neo-Nazi group who created Vril Man as a propaganda piece and superpowered agent to further its racist cause. They would love nothing than to reclaim Thule from the Inuit and strange superhumans that inhabit it, and have repeatedly sent Vril Man to achieve that goal.
- Notable Powers: Neanderthal template (STR +2, STA +2, AGI +1, INT -2, AWE +1, PRE -1, Diehard, Extraordinary Effort, Great Endurance, Dodge +1, Fortitude +2), Communication (mental), Senses (mental awareness, ranged acute accurate detect minds), Mind Reading, Remote Sensing (all senses, limited to subjects of mental Communication or Mind Reading, sense-dependent), perception ranged cumulative Affliction (resisted and overcome by Will; fatigued, exhausted, asleep), Immunity (pain effects, activation, affects others), vril staff (easily removable: Ranged Damage (lightning), Healing (resurrection), Burrowing, Weaken Toughness (affects objects, secondary effect) linked to Damage (secondary effect), Environment (light), Feature (power electrical devices)) (PL 12)
Physical Appearance: I can't draw, so I really like providing a few reference pictures and trusting in your imagination to build a good image of Jawbrael.
"You can tell a lot about a fellow's character by his way of eating jellybeans.”
STR 2=>7 or 9=>15 or 17 AGI 0=>8 FGT 5 AWE 2
- Observance of the Imposed Impulse: Perception ranged Affliction 9 (resisted and overcome by Will; entranced, compelled, controlled), subtle 1, communication-dependent, instant recovery, limited to a single-word command, quirk 1 (doesn't work against more powerful members of her species), vision-dependent (eye contact) • 3 points
- Delectability of the False Will: Perception ranged Affliction 2 (resisted and overcome by Will; entranced, compelled, controlled), subtle 1, variable trigger, communication-dependent, limited to a single idea or command, quirk 1 (doesn't work against more powerful members of her species), vision-dependent (eye contact) • 1 point
- Reveler's Memory: Perception ranged Affliction 4 (resisted and overcome by Will; entranced, compelled, transformed), insidious, subtle 1, communication-dependent, limited to memories, quirk 1 (doesn't work against more powerful members of her species), vision-dependent (eye contact) • 1 point
- Apparition: Independent all-sense Illusion 2, fades (blood sugar) • 10 points
- Friar's Lantern: Tiring independent Illusion 9, variable descriptor 1 (2 non-visual sense types or visual), limited to unchanging/unmoving/static • 2 points
- Dweomer: Distracting tiring independent all-sense Illusion 3, limited to unchanging/unmoving/static • 2 points
- All-Out Attack: Multiattack 15 on Strength Damage • 15 points
- Blink and You'll Miss Me: Quickness 7; Visual Concealment 4, limited to while moving • 1 points
- Aerobic Boost: Enhanced Stamina 8, fades (blood sugar) • 8 points
- Anaerobic Boost: Enhanced Strength 8, fades (blood sugar) • 2 points
- Jittery: Enhanced Dexterity 8, fades (blood sugar) • 2 points
- Jumpy: Enhanced Agility 8, fades (blood sugar) • 2 points
- Minions:
- 12 bystander minions (use statistics from Gamemaster's Guide)
- Scientist minion (MR 1)
STR 0 STA 0 AGL 0 DEX 0 FGT –1 INT 4 AWE 1 PRE 0
Equipment: Camera, smartphone.
Advantages: Equipment 1.
Skills: Expertise: Science 6 (+10), Technology 6 (+10).
Offense: Init +0, Unarmed –1 (Damage 0).
Defense: Dodge 0, Parry –1, Fort 0, Tou 0, Will 1.
Totals: Abilities 8 + Powers 0 + Advantages 1 + Skills 6 + Defenses 0 = Total 15 points. - Bodyguard minion (MR 1)
STR 1 STA 0 AGL 0 DEX 0 FGT 2 INT –2 AWE –1 PRE –1
Equipment: Pistol (Ranged Damage 3).
Advantages: Chokehold, Equipment 2, Interpose, Quick Draw.
Skills: Close Combat: Unarmed 1 (+3), Intimidation 2 (+1), Perception 3 (+2), Ranged Combat: Guns 2 (+2).
Offense: Init +0, Pistol +2 (Ranged, Damage 3), Unarmed +3 (Close, Damage 1).
Defenses: Dodge 3, Parry 3, Fortitude 3, Toughness 0, Will 0.
Totals: Abilities –2 + Powers 0 + Advantages 5 + Skills 4 + Defenses 8 = Total 15 points. - Sequssuna (Sidekick: 8 points)
STR 0 STA 0 AGL 0=>1 DEX 0 FGT 0 INT 0 AWE 0 PRE 0
Equipment: Dagger (Damage 1).
Powers: Enhanced Agility 1 (fades: eating Jawbrael's sugar), Immunity 2 (aging, need for sleep), fades (Jawbrael's sugar)
Advantages: Connected, Equipment.
Skills: Deception 3 (+3), Insight 2 (+2), Persuasion 3 (+3).
Offense: Init +0=>+1, Dagger +0 (Close, Damage 1), Unarmed +0 (Close, Damage 0).
Defenses: Dodge 0=>1, Parry 0, Fortitude 0, Toughness 0, Will 0.
Totals: Abilities 0 + Powers 2 + Advantages 2 + Skills 4 + Defenses 0 = Total 8 points. - Ungaaq (Sidekick: 6 points)
STR 0 STA 0 AGL 0=>1 DEX 0 FGT 0 INT 0 AWE 0 PRE 0
Equipment: Dagger (Damage 1).
Powers: Enhanced Agility 1 (fades: eating Jawbrael's sugar), Immunity 2 (aging, need for sleep), fades (Jawbrael's sugar).
Advantages: Equipment.
Skills: Close Combat: Dagger 1 (+1), Deception 1 (+1), Insight 1 (+1), Persuasion 1 (+1).
Offense: Init +0=>+1, Dagger +1 (Close, Damage 1), Unarmed +0 (Close, Damage 0).
Defenses: Dodge 1=>2, Parry 1, Fortitude 0, Toughness 0, Will 0.
Totals: Abilities 0 + Powers 1 + Advantages 1 + Skills 2 + Defenses 2 = Total 6 points. - Aputsiaq (Sidekick: 6 points)
STR –1 STA 0 AGL 0=>1 DEX 0 FGT 0 INT –1 AWE 0 PRE 0
Powers: Enhanced Agility 1 (fades: eating Jawbrael's sugar).
Advantages: Connected, Attractive.
Skills: Deception 4 (+4), Persuasion 4 (+4).
Offense: Init +0=>+1, Unarmed +0 (Close, Damage –1).
Defenses: Dodge 1=>2, Parry 0, Fortitude 2, Toughness 0, Will 0.
Totals: Abilities –4 + Powers 1 + Advantages 2 + Skills 4 + Defenses 3 = Total 6 points.
Offense
Initiative 0
Unarmed +10: Close, Damage 7 to 15, critical 19-20, multiattack
Dodge 0 (+0 to +8)
Fortitude 0 (+5 to +13)
Parry 0 (+5 to +13)
Toughness +9 to +17, impervious 4
Will 0 (+2)
Size rank ‒2 (5'11")
Ground speed rank 0 (2 mph)
Complications
Motivation ~ Doing Good: Jawbrael remains devoted, after all these damaging centuries, to the idea that a polity of powered people can succeed where the unpowered have failed and create a utopia. That seed, that one single shining city on the hill, would be enough to show all of humanity and beyond that the Dream need not be an impossible wonder, but achievable with just an example and some effort.
Disability ~ Numb: Jawbrael, like all members of her species, lacks a sense of touch, as the sugar coating over her skin prevents any sensation from reaching her nerves.
Disability ~ Unhealing: As is the case with all members of Jawbrael's species, she can heal only by use of her Re-Crystallize power or having the Healing effect used on her. She has no ability to heal naturally over time.
- Aerobic Boost: Enhanced Stamina 8, fades (blood sugar) • 8 points
- Anaerobic Boost: Enhanced Strength 8, fades (blood sugar) • 2 points
- Jittery: Enhanced Dexterity 8, fades (blood sugar) • 2 points
- Jumpy: Enhanced Agility 8, fades (blood sugar) • 2 points
Disability ~ Unhealing: All members of Jawbrael's species can heal only by use of their Re-Crystallize power or having the Healing effect used on them. They have no ability to heal naturally over time.