Showing posts with label Mutants and Masterminds. Show all posts
Showing posts with label Mutants and Masterminds. Show all posts

Monday, December 13, 2021

Sure the big red guy gets all the fame, but . . . (Mutants and Masterminds)

This is a season of thanking people for the gifts they give you , and I can think of few gifts greater than the patronage of all those dear souls who use my Patreon to help me get a writing career started.  I'd especially like to thank Dave, Diana, Ferny, and Keeper.  In the spirit of the season, I am asking Santa to give me more patrons for Christmas; will you help him fulfill my Yule wish?


Two million years ago,  angels visited Mars, negotiating with the red-dirt elementals of that planet for some of their number willing to be changed and transmuted.  Bringing these sacrifices across the airless void to Earth, as ordered by the Causa Causans, they used heavenly magics to graft these elementals into three Australopithecus africanus.  This, and other modifications they made to these pre-humans, changed them, creating the first examples of the Homo genus.  This was the creation of humanity, in the persons who would come to be called אָדָם‎‎, חַוָּה‎‎, and לִילִית.

This happened shortly after the Τιτανομαχία, and Ζεύς was just then settling himself upon his father's throne in high Ὄλυμπος, assigning to the θεοί their several privileged dominions and apportioning to them their proper tasks.  He eyed יהוה, though, jealous of his power, and so of this new genus of wretched mortals he took no notice, desiring to bring the whole race to an end and create a new one in its place under his control.  There was a Τιτάν among his court, one who had fought on his side in the Τιτανομαχία, who went by the name of Προμηθεύς or Foresight who desired that humanity not descend, blasted utterly, to the house of newly crowned ᾍδης.

Προμηθεύς snuck through the halls of Ὄλυμπος, stealing wisdom from the desk of Ἀθηνᾶ and fire from Ἥφαιστος's forge and the best share of the sacrificial meat from Ζεύς himself.  Hiding the fire within a hollow fennel-stalk so that Ζεύς who delights in thunder could not see it, Προμηθεύς brought these gifts to אֶרֶץ־נוֹד whence the first humans had been banished after קין murdered his brother הֶבֶל‎ and gave them to these desperate people.  Pausing there with them for a little while, Προμηθεύς taught them many ways by which they might read the future and discern which among dreams are destined to come true, and signs from chance meetings as well.  The flight of crook-taloned birds he distinguished clearly for these first humans: which by nature are auspicious, which sinister, and their various modes of life, their mutual feuds and loves, and their consortings.  He initiated them into the occult art of interpreting the smoothness of birdly entrails and  also the speckled symmetry of the liver-lobe; he instructed them as to what color the gall must have to please the θεοί, and how to wrap the thigh-bones in fat, and how to burn the long chine.  Also he cleared their vision to discern signs from the flames he had now gifted to them.   And then, seeing the morbid addiction the mortals cultivated to foreseeing their own doom, he caused blind hopes to dwell within their breasts.  

There were traitors among the early humans, however, who used the very skills they learned from Προμηθεύς to report his theft to Ζεύς, who in a rage rewarded them with a drug to ward off old age.   So they ingested it, and placed the remainder upon an ass.  The ass proceeded with the load on its back; and it was summer time, and the ass came thirsting to a spring in its need for a drink.  Now the snake which was guarding the spring tried to prevent it and force it back, and the ass in torment gave it as the price of the loving-cup the drug it happened to be carrying.  And so there was an exchange of gifts: the ass got his drink and the snake sloughed his old age, receiving in addition, so the story goes, the ass's thirst.  Father Time has been known to opine when in his cups that Προμηθεύς himself is the cause of man's misery, for instead of fire which is the beginning of all evil he ought rather to have stolen sweet νέκταρ, which rejoices the heart of the θεοί, and given that to humans.

It was the traitorous early humans who were the ancestors of the elfs, known as Homo nobilis, with all of its many subspecies.  Homo nobilis migrated north, settling ultimately in the lands now called Germany, Scandinavia, the British Isles, and Iceland.  In the process, they interbred with fairies they met along the way, and dealt with angels and demons alike.  Their greatest allies, however, were the ᛅᛋᛁᛦ and ᚠᛅᚾᛁᚱ, who lived as well in the regions the elfs came to inhabit and who also warred with the giants of that land.  The elfs formed their hidden communities in the woods and valleys of those regions.  The ᚠᛅᚾᛦ-turned-ᚬᛋᛋ named ᚠᚱᛅᚢᛦ proved himself their especial patron.

When Anhedonia's agent in the solar system (the Sun's Charcoalled Eye) sent its servant the Lord of Gifts out among the planets twenty millennia ago (about the same time that Afro-Asiatic was first spoken as a single language), the Lord of Gifts came first to Earth , and to the elfs.  It convinced the greatest craftsman among them, one Celebrinðull by name, to travel with it to Mars, where he worked with a marmar by the name of Ngarvimar to create a series of powerfully enchanted crowns.  Five such crowns went to several Earthly civilizations and seven to those of Mars, while the inhabitants of the asteroid belt gained nine, the Jovian moons eleven, and the strange gaseous beings of Saturn a witchly thirteen crowns.  A Venusian spy stole the procedure and forged three crowns for that shrouded world to hold, before the Lord of Gifts absconded to Mercury, cannibalizing an entire city of its robotic citizens to build a single technomagical crown that could control the others.

As various elfin nations came to accept the virtuous ways of chivalry in the centuries after King Arthur ap Uther ap Constantin ap Maximianus, they began to form themselves under the reign of various female monarchs.  Two of Earth's crowns had been lost by that time ~ the Crown of Brambles and the Fish-Heart Crown ~ and two had passed into the hands of the humans (the Ouroboros Crown and the Feathered Crown), leaving only a single crown left to the elfs.  Whosoever wears this Lichen Crown is recognized by all their many civilizations as the Fairy Queen who would rule over all the elfin lands.  Since 1597, the Lichen Crown has been worn by Fairy Queen Mab, ncknamed "the fairies' midwife".  She has yet to take an Erlking, the traditional consort of a Fairy Queen, but rumors fly that she might finally be turning her mind to conjugal matters.

A millennium after Arthur, a custom arose among the elfs of replacing the babies of Homo sapiens with their own infants in an attempt to exert influence upon their more numerous distant cousins or just to give their children a better life.

There are many types of elf, with wildly varying abilities, but scholars have noted certain commonalities (none of them universal).  A few can magically mat and tangle hair into what are called elf-locks; others display prophetic powers.  Most subspecies have demonstrated a great inborn ease with the workings of magic (particularly sīden, sīdsa, ᛋᛅᛁᚦᛦ, and alchemy); quite a few tend to also possess a seductive beauty, and many of those have a threatening sexual appetite to match their soothing appearance, often trying to lure or abduct humans to join their settlements.  Some scholars more invested in social justice are of the opinion that this aggression and the habit of abducting more mainstream types of human likely developed as a strategy to meet the needs of a marginalized people.  Others point out the long elfin association with the consent-challenged demons known as incubi and succubi or to the similarly rapacious maere.  Quite a few elfin populations have demonstrated the ability to turn themselves invisible, and the power to cause or manipulate nightmares is not unknown among them.

Lacking a culture of herding livestock, many elfin communities developed a strong desire for dairy products, and especially butter.  Soon the human world came to understand that their acquisitory nature could be appeased and abjured by offering treats of butter in the stones the elfs used to mill their grains.  The humans also developed the spell known as ellakors (elf-cross), consisting in its temporary usage of painting a pentagram onto surfaces or carving an ordinary cross onto an oblong or circular plate forged over three evenings from nine sources of inherited silver and then placed on a church altar for three consecutive Sundays.  This innovation also led humans to develop rune-charms by which elfs could be summoned and controlled.

One of the most troubling abilities frequently shown by the various subspecies of elf is the ability of many to cause illness, particularly sharp internal pains, mental disorders, and epilepsy; a few have been able to grant others the ability to cure both these diseases and other afflictions as well.  The most common, though also most harmless, are various irritating skin rashes, collectively called älvablåst (elven puff), which can be cured by a forceful counter-blow (such as by a pair of bellows).  Even those subspecies for whom these pathogenic abilities are not inherent have developed methods to recreate it.  This has proven to be a particular problem for the nisser, as other elfs began to hunt them for their teeth in the late tenth century; these teeth (and their venom-glands) proved useful in making arrowheads for elf-shot, magical arrows that cause illness and madness in people struck by them.

A favorite defense among many elfin settlements is to use dancing magics to enchant meadows such that anyone who urinates in the meadow will contract a venereal disease.  Such meadows can often be found by looking for rings of mushrooms that grow within them.  

Throughout their history,  elfs have preferred to show off their pointed ears by covering their heads with stocking caps of green or red.  Their noses extend about two or three times as far from their face as any (proportionally sized) human's would, and they have shrunk in stature since diverging from the mainstream line of human evolution, standing anywhere from 25% to 75% as tall as Homo sapiens, depending on subspecies.

Denmark once was ruled, quite briefly, by a half-elfin queen skilled in ᛋᛅᛁᚦᛦ, by the name of ᛋᚴᚢᛚᛏ.  Many years later, an elf devilled Martin Luther's mother.  As can be deciphered by his name, the famous dwarf superhero Alberich, was half-elfin.  There are many elfs, of many different types, in the super-city of Rosalind.  They even have a neighborhood to themselves, in which they are the predominant population, known as Neo-ᛅᛚᚠᚼᛅᛁᛘᛦ.

In recent years, a group of Icelandic elfs ~ branded terrorists and supervillains by the government and many companies ~ have banded together to disrupt house- and road-building efforts, sanctioning against development and urbanization and protecting to the point of enforcing pastoral values and traditional rural culture.  They are quite opposed to most technology developed after the 18th century (or earlier).

Elfin subspecies

ᛚᚢᚬᛋᛅᛚᚠᛅᚱ (Homo nobilis lucina):  Elfs who interbred with angels

ᛏᚬᚴᚴᛅᛚᚠᛅᚱ (Homo nobilis tartari) :  Elfs who interbred with demons

᚛ᚐᚔᚂᚔᚂᚂ᚜ (Homo nobilis fata):  Elfs who interbred with fairies

ælfscȳne (Homo nobilis  immanens):  Elfs who interbred with νύμφαι

alpe (Homo nobilis silvanus):  Elfs who interbred with fauni

hobgoblins (Homo nobilis malanima):  Prank-playing elfs of Britain

brownies (Homo nobilis lar):  Ancestor-worshipping Scottish elfs in touch with their Roman origins

hobs (Homo nobilis caeca):  Eyeless elfs who burn in the light and enjoy helping farmers and storeclerks

älvor (Homo nobilis gracilis):  Stunningly beautiful Amazonian elfs who live in Swedish forests, ruled by a king

ellyllon (Homo nobilis eponae):  Horse-riding elfs of Wales

donas de fuera (Homo nobilis cardeae) :  Sicilian elfs who seek apotheosis

ᚢᚢᛚᛅᛘᚬᚾᛏᛅᚾ

Homo nobilis nativitatis

Statted out at the end of this post is the ᚢᚢᛚᛅᛘᚬᚾᛏᛅᚾ, a variation of the ᚾᛁᛋᛋᛅᛦ.   ᚾᛁᛋᛋᛅᛦ are short, four-fingered, pointy-eared, and white-haired. often growing out a beard.  They enjoy wearing a conical or knit cap in gray, red or some other bright colour.  Their eyes reflect light in the dark, like those of a cat.

ᚾᛁᛋᛋᛅᛦ often live in the houses and barns of human farmsteads, secretly acting as their guardian, protecting the family and animals, and aiding the chores and farm work.  However, they are known to be short tempered, especially when offended.   Once insulted, ᚾᛁᛋᛋᛅᛦ will usually play tricks, steal items and even maim or kill animals (very rarely will they harm humans or humanlike beings).Observance of traditions is very important to the ᚾᛁᛋᛋᛅᛦ as they do not like changes in the way things are done; scientists believe this is closer to a processing difference (akin to the experience of many Autistic humans) than to any conservatism in their culture.  They are also easily offended by rudeness; swearing, urinating in inappropriate areas, or not treating animals well have all been known to drive ᚾᛁᛋᛋᛅᛦ to violence.  One piece of evidence in favor the neurological explanation for this behavior is that shouting a warning to the ᚾᛁᛋᛋᛅ below when someone spills something on the floor in the house tends to prevent any anger on the part of the elf. 

Porridge is a favorite food of ᚾᛁᛋᛋᛅᛦ, always with a pat of butter on the top.  An often retold story tells of a farmer who put the butter underneath the porridge before gifting it to the ᚾᛁᛋᛋᛅ who lived on his farm.  When the ᚾᛁᛋᛋᛅ found that the butter was missing, he was filled with rage and killed the cow resting in the barn.  He thus became hungry and went back to eat his porridge, finding the butter at the bottom of the bowl.  Full of grief, he then hurried to search the lands to find another farmer with an identical cow, and replaced the former with the latter.

The magical traditions of the ᚾᛁᛋᛋᛅᛦ tend towards necromancy, often communicating and forming close bonds with the ghost of the first inhabitant of a farm, the one who cleared the field.  They often live in burial mounds on the farm

ᚢᚢᛚᛅᛘᚬᚾᛏᛅᚾ are, at their base, ᚾᛁᛋᛋᛅᛦ who have been changed by their proximity and service to Santa Claus over the last century and a half or so.  As Santa began to set up his operation, he found a population of ᚾᛁᛋᛋᛅᛦ in Denmark whose homes and the farmsteads which hosted them were being destroyed in order to make space for the rail transport that was spreading across the country like iron cracks.  Santa reached out to these disaffected and angry elfs, offering them a new home in the North Pole.  Most he talked to reluctantly took him up on the offer.

Very invested in gift-giving, ᚢᚢᛚᛅᛘᚬᚾᛏᛅᚾ spend their time and magic creating ever more toys, cakes, sugarplums, and candycanes for Santa to give to the children of the world.  They also operate police and air forces in the North Pole, help Santa outside the Pole when he is captured by the real-world police, serve as Santa's secret-service-like bodyguards, tend the flying reindeer, and one elite group of elves known as Prep & Landing makes houses ready for Santa's deliveries.   They tend to emphasize the point in their hats. 

Rumors have begun to fly as fast as Santa's sleigh that the ᚢᚢᛚᛅᛘᚬᚾᛏᛅᚾ have begun the process of unionization and might be planning a strike, as Santa has spent the years since 1996  taking out his anger at his wife's divorcing him on his employees.

ᚢᚢᛚᛅᛘᚬᚾᛏᛅ Template

PC PL 5 / NPC PL 7 / MR 5 / SR 14
AGI 1  DEX 3  FGT -2
Powers
Elf:  Innate Immunity 1 (aging); Movement 1 (trackless); Shrinking 5, permanent, innate • 10 points
Eyes in the Dark:  Noticeable Senses 2 (darkvision) • 1 points
Giftmaker:  Comprehend 2 (objects); permanent Create 2, innate, precise, subtle; Quickness 2 • 13 points
Goatfriend, Companion of Pigs, and Reindeer Groom:  Comprehend 2 (animals), limited to cloven-hooved animals; Enhanced Animal Empathy, limited to cloven-hooved animals; Enhanced Presence 2, limited to cloven-hooved animals • 14 points
Holiday Cheer:  Independent auditory/olfactory/visual Illusion 1 • 4 points
Nisse's Bite:  Array • 9 points

  • Physiovenom:  Grab-based progressive incurable Weaken Strength 3, variable descriptor (affects Stamina after Strength becomes debilitated) • 8 points 
  • Cognovenom:  Grab-based progressive incurable Affliction 7 (resisted and overcome by Fortitude; entranced, compelled, controlled), limited to causing erratic or insane behavior • 1 point
North Pole Native:  Immunity 1 (cold environments) • 1 point
Secret Helper:  Visual Concealment 2 • 4 points
Advantages
Artificer, Favored Environment (arctic), Great Endurance, Improvised Tools, Inventor, Teamwork
Skills
Expertise: Magic 2, Expertise: Toymaking 3, Sleight of Hand 1, Technology 2
Complications


Abilities 4 + Powers 56 + Advantages 6 + Skills 4 = 70 points

Monday, October 25, 2021

Today is just the outfit yesterday showed up at the door wearing (Mutants and Masterminds)

"When pain, suffering and the advent of death become intolerable, there is Tlazolteotl hovering at the crossroads of life to lure a person away from his or her seemingly appointed destination and we are held embrujadas, kept from our destiny, our soul arrested.  We are not living up to our potentialities and thereby impeding the evolution of the soul -- or worse, Coatlicue, the Earth, opens and plunges into its maw, devours us.  By keeping the conscious mind occupied or immobile, the germination work takes place in the deep, dark earth of the unconscious."
--
Gloria Anzaldúa

Ghosts, of course, are the pseudo-living (though some ectologists might use the term post-vital or even theorize that wraithly existence constitutes simply an oft-unrecognized additional stage of life) recurrence of a dead being.  Well, objects can sometimes form ghosts, as well, such as the ghost ship phenomenon or the superhero Excelsior, the ghost of a sentient car from the future.

In almost every recorded instance, something or things have kept the ghost from dissipating or continuing on to some form of afterlife.  Ectological databases list almost every imaginable thing as anchors for the dead; they might be tied to a particular object, person, time, or location, or there might be unfinished business or a promise they feel an undying need to fulfill, or even a particular unusual action to which they are metaphysically bound.  Extreme mental states are also quite common in reports of interactions with ghosts.  Many find their emotions continuously routed through depression or wrath as if by some psychic riptide, and memories might be tattered, with grand gaps, or restrictively short and cyclical.  Some ghosts have been known to interpret whatever is occurring to them through the lens of their death or some memory related to their anchor(s).  Simple confusion is rarer than one might imagine, but shows up enough to be a well-known possible symptom of PMPCS (post-mortem persistent communication syndrome).

As a result of the pioneering work done by the androgynous supergenius Professor d'Eon, ectomedical specialties have exploded in number and funding, though not always to positive effect.  Ectodopamine was first discovered, and then extracted, in 1992.  It has since become the foundation of numerous highly addictive, highly dangerous psychoactive substances ~ superdrugs ~ that often give their users temporary spectral superpowers.  The first of these, known as smokes, was created in 2015, only to be followed by a veritable cornucopia such as bean seed, ralph, and a derivative of MDMA (ecstasy) called 2,3-methylene-ectodioxy-indolyl-aminomanteion (or MEDIAM).

"Because of media hype and woefully inadequate information, too many people nowadays are deathly afraid of their food, and what does fear of food do to the digestive system?  I am sure that an unhappy or suspicious stomach, constricted and uneasy with worry, cannot digest properly.  And if digestion is poor, the whole body politic suffers."
--
Julia Child

The reasons, mechanisms, and dynamics of the transition into an ectothanatopic state are wildly diverse, and result in a chaotic variety of expressions that are difficult to classify.  The included template covers only the base commonalities of (most) ghosts ~ feel free to modify it to fit a specific ghost.  This includes adding individual powers, such as telekinetic poltergeisting, skin-riding (which has been noted to correlate with an increase in the ghost's intelligence, though ectologists remain baffled as to why), illusory apparitions, flight, life-draining, and more.  Relatively often, ghosts will have additional or greater powers when it comes to affecting their anchors.  For the most part, this would be a -2 points per rank flaw, though a larger or broader anchor such as a widespread family line would be only worth -1 point per rank.

Furthermore, there are certain complex expressions that recur in greater numbers (usually with a similar cause or in a particular geographical or cultural context or with some other common origin), forming what are called ectotypic families, such as the bean sidhe/banshee, भूत, 幽霊, las lloronas, 餓鬼, cihuateteo, and others.  Some ectotypic families, such as the imperial cult of ancient Rome, the ninunò, the 𓅜𓐍𓏲𓏛𓏥, or the lwa for example, have been known to partake in one or more colors of the infinite colors refracted from the Worldlight by the Green Glass Gods at the boundary of the atmosphere ~ that is to say, they partake of the rainbow of divinity. 

"The earth, it has been said, is one vast graveyard, and man can nowhere put down his foot without stepping on the remains of a brother."
--M. Schele de Vere

Ghost

PC PL 5 / NPC PL 0 / MR 5 / SK 13

STAPRE +1

Powers

Anchored:  Feature 1 (always know where your anchors are) • 1 point

Creep:  Concealment 2 (normal sight); innate Enhanced Stealth +6 • 8 points

Dead:  Immunity 38 (aging, critical hits, Fortitude effects, Sensory Affliction effects); innate permanent Insubstantial 4 (what affects the ghost differs among individuals) • 59 points

Memento Mori:  Innate Enhanced Intimidation +4 • 3 points

Advantages

Fearless

Attributes -8 + Powers 71 + Advantages 1 + Skills 0 + Defenses 0 = 64 points

Monday, October 18, 2021

Born from the metal that burns in our blood so as to carry our breath within (Mutants and Masterminds)

<PBS voice> This blog is made possible by the generosity of patrons like you! </NPR voice>  Special thanks go out to my patrons Keeper, Dave, Ferny, and Diane.  If this post or any of my others impresses you enough to wish to join their ranks, you can do so at this link

"There comes a time in the life of every human when he or she must decide to risk "his life, his fortune, and his sacred honor" on an outcome dubious. Those who fail the challenge are merely overgrown children, can never be anything else."

— Robert A. Heinlein, Stranger in a Strange Land

The planet Mars is a shockingly populous planet, with possibly the second most active and diverse ecosystem among all Sol's planetary children.  From the three-legged blade-footed mollusc-like hematophagous sarmaks to survivors of Atlantis and lost collectives of cube-shaped combining robots, the planet abounds in sentient life.   This is perhaps understandable.  After all, the red-dirt elementals of Mars, cousins to the earth, blood, and rust elementals of Earth, famously gifted several of their own number to the creation of humanity.  Among all of these, however, two species stand out among the others:  the marmar and their advisor species, the vlenti ne.

𒀭𒄊𒀕𒃲, Mars, Αρης, मङ्गल, Angaraka, 𓅃 ~ so many of the gods who focused their attention on the Red Planet have been wargods over the years, and the marmar have been their creation.  Slight humanoids with metallic-green skin and fetish for enhancing themselves with cybernetic antennae who live in tunnels and rooms carved below the Martian surface, the marmar might not seem like the chosen race of a series of divine generals.  Their devotion came in the twin forms of a rigorous dedication to ascetic efficiency and computer-aided mathematical tactics.  Marmar cuisine was reduced to simple pills, light, easy, and without need for attention, which were the general goals in the mechanization of their entire culture; joy, humor, individuality, and most freedoms were excised to allow the troops to focus entirely on achieving their mission objectives.  A very small and select group of marmar known as sages developed  unique and very scientific approach to divination magic, as well, in order to use knowledge of possible futures to ensure marmar victory.

As long as they faced away from Sol's burning shores, these twin virtues ensured marmar victory.  At one point, they were only a moon and couple dozen asteroids away from uniting the entirety of the outer Solar system in one empire.  The problem came after the 1830 Martian Civil War, precipitated by the loss of the frontier to which the marmar had become accustomed.  The victors knew theat their people's martial fervor could not be denied, and so they turned their attention inward, using a 64-Earthyear period of tactical planning as a chance to foster less warlike and more scientific memes in their immortal constituency. 

 "All this trouble over a fat little man in a red suit!"

Santa Claus Couquers the Martians

They invaded Earth alongside sarmak mechanized tripod infantry in 1894, and were defeated by the inevitable biowarfare of a planet full of microbes.  The sarmak-marmar coalition tried again in 1938, and were beaten back once more by the quickly blooming crowd of Earthling superhumans.  Attempts by the most bloodthirsty among the marmar to understand their chosen enemy by allowing Earth's transmissions to be received by the general populace resulted in marmar children becoming addicted to joyful, cheery Earthling holiday TV, restless and distracted.  The fateful decision was made in 1964 by National Sysadmin-General Kimar to kidnap Santa Claus.

The aftermath of that plot involved Kimar's former servant Dropo being raised to the position of Martian Santa.  The effects have been widespread, multivalent, and unpredictable, as the marmar attempt to weld a newfound crazed addiction to schmaltzy sweetness and incessant humor to their previous militant austerity.  Millennia of repression are bursting forth without rejecting the agent of that repression.

Luckily, the vlenti ne, a species of large black arachnids with bald human faces and eight prehensile hands covered in the same green skin as their heads, exist.  Early on in this process of radical cultural shift, Kimar reached out to these philosophers in their deeper cavernous homes, hoping to enlist their aid in shepherding the marmar through these trying times.  Although Kimar had to enlist Dropo to give them a crash course in humor, they were willing to engage with the cultural conundra plaguing the marmar civilization.

 "Man has escaped from his head just as the condemned man has escaped from his prison, he has found beyond himself not God, who is prohibition against crime, but a being who is unaware of prohibition. Beyond what I am, I meet a being who makes me laugh because he is headless; this fills me with dread because he is made of innocence and crime; he holds a steel weapon in his left hand, flames like those of a Sacred Heart in his right. He is not a man. He is not a God either. He is not me but he is more than me: his stomach is the labyrinth in which he has lost himself, loses me with him, and in which I discover myself as him, in other words as a monster"

— Georges Bataille

Extremely peaceful, in counterpoint to traditional marmar militarism, the vlenti ne are quite violent in the earliest stage of their life.  Coming forth from their eggs as nymphs with quite limited intelligence, they receive no nurturance from adults and often turn to fighting each other for resources, with 90% of nymphs dying on their first day of life.  This is seen as a weeding out of the weak to ensure the ability of the community to endure the hardship and paucity of Martian living.  Vlenti ne lack any kind of sexual dimorphism, their reproductive abilities and roles being instead a function of age and pupation.  After a vlenti ne nymph gives birth for somewhere between the first and third time, it will undergo a chrysalis and emerge as an adult with a significantly more developed brain and the capability to sire children rather than bear them.

Vlenti ne adults receive all the nurturance denied to them as nymphs.  Very tall, they are passive and communistic, rejecting the idea not just of personal property, but of possessions themselves.  As a result, despite their magnificent cities clustered around the few underground water sources, their lives seem quite impoverished.  Because water is so rare on Mars, and there are so many sentient competitors for what water there is, the voluntary sharing of water between two vlenti ne marks the deepest and most important relationships in their culture, one marked by a complete and ultimate trust bordering on mutual submission.  Water is so important in their culture that they use the same word for both "to know" and "to drink", and their word for "god" is simply an agent noun formed from that word.

The final stage of vlenti ne life are the ones they simply call "the Old".  Ghosts of dead vlenti ne, the Old are almost incomprehensibly intelligent, spending all of their time in ethereal contemplation.  The Old form the governing class of the vlenti ne, their decisions unquestioned, though they often take a few centuries to be made.  This gives vlenti ne civilization its unique feel, in which individual, material, and even political problems are trivialized in favor of abstract yet logical aesthetic questions.  The vlenti ne pursue knowledge out of a deep, patient enjoyment of it, an intuitive and receptive leisure, rather than the active searching and examination to acquire the power to set definitions and draw conclusions.  They thus reject the scientific method, treating religion, philosophy, and science as the same subject.

 "They — my political adversaries — define ‘other’ as anyone not white, male, cis, abled, and allegedly Christian. Romance [fiction], on the other hand, is and has always been about opening oneself to the risk of the ‘other.’ Whether (from the traditional heroine’s point of view) that ‘other’ is a pirate, a Viking, the lord of a manor, or a war-hardened Navy SEAL, a connection cannot be made without accepting one’s own vulnerability, and opening oneself up to intimacy."

— Suzanne Brockman

It took Dropo Claus some time to explain the nature of the crisis facing the marmar to the vlenti ne, for they also lacked an understanding of humor, just as they, with their contemplative lives, lacked an understanding of surprise or resentment or hurry.  Even the idea of fiction once engendered in the vlenti ne a great and terrible distress.  However, theirs was an intellectual confusion, and when Dropo Claus invoked their inability to hate something without first identifying and sympathizing with it, the idea clicked for them.  However, even to this day, the vlenti ne have trouble with telling jokes; they believe that correct timing is accomplished by the completion of waiting, and that just does not lend itself well to comedy.

To this day, the marmar make pilgrimages to the vlenti ne, both individually and as a collective, for advice and counsel in important decisions and for cultural direction.  The vlenti ne's commentary tends to center a few key ideas developed from considering what they have learned from Dropo Claus, listed here in relative order of importance:
  1. Being funny is not a good thing, for it is never funny to the one to which the thing happens.  However, laughter is bravery, and goodness, a sharing against pain and sorrow and defeat.
  2. The essence of the discipline is, first, self-awareness, then, self control.
  3. Live each golden moment as if it were eternity — without fear, without hope, but with a sybaritic gusto.
  4. Every drinking thing is simply your other end, and the universe is just a little thing we whipped up among us the other night for our entertainment before agreeing to forget the gag.
  5. You eternally are the action you take at the cusp.

As a final note, Santa Claus has demonstrated that human and marmar biology is compatible enough to cross-breed; the byblow of his affair with Kimar's wife Momar is the superhero known as Silverbelle on Earth.  Indeed, ever since the marmar entered the United Nations in 1996 (thanks to the pioneering work of diplomat Professor Donald Kessler), their ambassador to the UN, Consmar, has been dogged by rumors of incessant indulgence in sex workers and other affairs of the loins.  If you believe the tabloids, he has sired any number of half-Martian bastards throughout New York City.

 "The first question I ask myself when something doesn’t seem to be beautiful is why do I think it’s not beautiful. And very shortly you discover that there is no reason."

— John Cage

Physical Appearance:  I can't draw, so I really like providing a few reference pictures and trusting in your imagination to build a good image of the marmar and the vlenti ne.  They each look like some combination of three pictures:
Vlenti Ne Nymph


Vlenti Ne Adult


Marmar



 "There was something that He hid from all men when He went up a mountain to pray. There was something that He covered constantly by abrupt silence or impetuous isolation. There was some one thing that was too great for God to show us when He walked upon our earth; and I have sometimes fancied that it was His mirth."

— G.K. Chesterton

Marmar Template
PC PL 8 / NPC PL 8 / MR 8 / SR 24
STR -1  INT 11
Powers
Cyberbrain:  Comprehend Languages 5 (read, speak, and understand all languages, speak with machines); Quickness 4, limited to mental tasks; Remote Sensing 4 (auditory and visual), limited to technological sensors; Senses 9 (acute analytical extended radius rapid ranged Detect Wireless, radio, time sense) • 29 points
Cybernetic Antennae:  Selective area rapid subtle 1 radio Communication 4  • 26 points
Long-Lived:  Innate Immunity 1 (aging) • 2 points
Martian Native:  Innate Movement 1 (environmental adaptation: low-gravity); Senses 3 (visual: direction sense, distance sense, low-light vision) • 6 points
Metallic Skin:  Innate Protection 1 • 2 points
Powerful Mind:  Impervious Enhanced Will +6 • 12 points
Advantages
Assessment, Beginner's Luck, Eidetic Memory, Fearless, Jack-of-all-Trades, Second Chance (Deception effects), Second Chance (Intimidation effects), Second Chance (Persuasion effects), Skill Mastery (Technology), Ultimate Effort (Expertise: Science), Ultimate Effort (Expertise: Tactics), Ultimate Effort (Technology), Well-Informed
Skills
Expertise: Science 4, Expertise: Tactics 4, Technology 4
Complications
Weakness:  Disease-related effects have their degree of effect increased by 2 when affecting a marmar.

Abilities 20 + Powers 77 + Advantages 13 + Skills 6 + Defense 0 = 116 points

Vlenti Ne Nymph Template
PC PL 3 / NPC PL 3 / MR 3 / SR 9
STR 0⇰+2 STA 0⇰+2 AGL -1 FGT +3 INT -3 PRE -3
Powers
Bloated:  Permanent innate Growth 2 • 5 points
Chitinous Exoskeleton:  Protection 1 • 1 points
Grub:  Burrowing 2; Movement 3 (slithering, wall-crawling 2) • 8 points
Insectile Sensorium:  Senses 5 (danger sense, darkvision, acute smell, tracking) • 5 points
Mandible:  Binding, dangerous 4, grabbing, impressive Damage 3 • 10 points
Martian Native:  Innate Movement 1 (environmental adaptation: low-gravity); Senses 3 (visual: direction sense, distance sense, low-light vision) • 6 points
Advantages
Fearless, Great Endurance, Trance
Skills
Perception +6
Defenses
Dodge  +2⇰+1
Parry  +2⇰+1
Fortitude  +6

Abilities -8 + Powers 35 + Advantages 3 + Skills 3 + Defense 10 = 43 points

Vlenti Ne Adult Template 
(for an Old, simply use both this template and the ghost template, with all the variation that implies)
PC PL 6 / NPC PL 6 / MR 6 / SR 17
STR 0⇰+4 STA 0⇰+4 AGL -1 FGT +3 INT +4 AWE +2 PRE -1
Powers
Chitinous Exoskeleton:  Protection 3 • 3 points
Discorporation:  Attack Movement 2 (dimensional 2: afterlives; resisted by Dodge) • 4 points
Eight Legs:  Dynamic array (6 points) • 11 points
  • Extra Limbs 6 • 7 points
  • Leaping 6 (30 feet) • 2 points
  • Movement 3 (sure-footed 3) • 2 points
Hands for Feet:  Movement 2 (wall-crawling 2) • 4 points
Insectile Sensorium:  Senses 5 (danger sense, darkvision, acute smell, tracking) • 5 points
Large:  Permanent innate Growth 4 • 9 points
Martian Native:  Innate Movement 1 (environmental adaptation: low-gravity); Senses 3 (visual: direction sense, distance sense, low-light vision) • 6 points
Upon the Completion of Waiting:  Immunity 5 (interaction Skills) • 5 points
Advantages
Eidetic Memory, Fearless, Great Endurance, Second Chance (trip), Trance, Ultimate Effort (Will checks)
Skills
Perception +6
Defenses
Dodge  +2⇰0
Parry  +2⇰0
Fortitude  +6
Will  +5

Abilities 14 + Powers 47 + Advantages 6 + Skills 3 + Defense 15 = 85 points

Half-Marmar Template
PC PL 2 / NPC PL 6 / MR 2 / SR 6
STR -1  INT 9
Advantages
Assessment, Beginner's Luck, Jack-of-all-Trades, Second Chance (Deception effects), Second Chance (Intimidation effects), Second Chance (Persuasion effects), Skill Mastery (Technology), Well-Informed
Skills
Expertise: Science 4, Expertise: Tactics 4, Technology 4
Complications
Weakness:  Disease-related effects have their degree of effect increased by 1 when affecting a half-marmar.

Abilities 16 + Powers 0 + Advantages 8 + Skills 6 + Defense 0 = 30 points



Monday, October 11, 2021

All the world is made from oppression; how then do we use what we are given to free ourselves? (Mutants and Masterminds)

Thank you again to my patrons Keeper, Dave, Ferny, and Diana ~ your contributions are invaluable.  To join them, become my patron here.  Thank you in advance!

 Dr. Barbara “Barbie” Banger

"Censor the body and you censor breath and speech at the same time. Write yourself. Your body must be heard."
--
Hélène Cixous, "The Laugh of the Medusa"

 Doctor Barbara Banger got rip-roaringly drunk for one of the only times in her life after the Sunrise Hospital & Medical Center in Las Vegas offered her the position.  It was a dream job, researching the effects of quantum dynamics on neurological processes.  Possible breakthroughs abounded, any one of which would make her career for life, all on its own.  Not to mention save or improve countless lives.  Sure, one of her coworkers, a Dr. Bobby Lirdenham, was a particularly creepy blend of dapper 19th-century chauvinist and railing internet incel, but he seemed to know to keep his head down at the job.  Sometimes the threat of getting fired was enough to keep it in people’s pants, and it is true that his insights, while few, were instrumental in their experiments.


Dr. Lirdenham had a hobby, however, delving into occult secrets and pushing the boundaries of technological knowledge for the purpose of shaping women into the sex objects he believed them to be.  He chose the stuck-up bitch he worked with as his first test subject, slipping strange chemicals into her tea, hacking her equipment to bombard her with rays hitherto unknown to science, and more, until he finally got up the courage to tell her to come to his house for Christmas, knowing that he would have almost two weeks wherein no one would worry overmuch if she didn’t come into work.  She seemed perplexed and angry at being told to come over, but found herself at his door that night.  And then in his basement, strapped down and surrounded in ultratech devices, being changed.

"It is thus necessary to envisage a parodic-serious stage where the accumulation of detourned elements, far from aiming to arouse indignation or laughter by alluding to some original work, will express our indifference toward a meaningless and forgotten original, and concern itself with rendering a certain sublimity."
--Guy Debord

The Patriarch, as the new supervillain dubbed himself, used her to recruit more and more women for him to “perfect” and his operation got fairly large before hubris got the better of him.  Well, Hubris’s niece, anyway.  Bobby wanted a pet superhuman, and ended up targeting said niece, the fey werecat Dikadora Kelly, otherwise known as Catspaw.  Because of the nature of the Patriarch’s control, being an increase in certain of Catspaw’s urges and inclinations paired with a reduction in others, she was free to act as a liberator without negating her own maledictive powers, which strike any trying to use, manipulate, or control her.  When everything Bobby had built collapsed under this curse-weight, Catspaw acted quickly to liberate the women he had oppressed, desperately finding ingenious methods of reversing Dr. Lirdenham’s procedures.


The androgynous supergenius Professor d’Eon was certainly surprised when Dikadora showed up in eir lab with a crowd of supervillainously dumbed-down women behind her, but e immediately set emself the task of reversing what had been done to them.  Luckily, Catspaw had nicked some examples of the Patriarch’s techniques and chemicals, which gave the Professor the advantage e needed to quickly develop a reversal process and run all of Bobby’s victims through it.  That was when a few of them surprised their benefactors, their faces fallen and their voices grievingly quiet.  When Catspaw approached them to find out why they weren’t rejoicing like their fellows, one among them stepped forward to tell her that they were grateful for her actions, but that the problem hadn’t been what the Patriarch had done to them.  They liked being stupid and horny and giggly like they had been; they just didn’t like being enslaved by a man who wanted to exploit them.

"When Hardbeen heard this, a demoniacal frenzy suddenly took him; he furiously bit and devoured the edges of his shield; he kept gulping down fiery coals; he snatched live embers in his mouth and let them pass down into his entrails; he rushed through the perils of crackling fires; and at last, when he had raved through every sort of madness, he turned his sword with raging hand against the hearts of six of his champions. It is doubtful whether this madness came from thirst for battle or natural ferocity."
--Saxo Grammaticus, "The Danish History"

That was when Dr. Banger spoke up.  She didn’t know exactly what Bobby had done to them, but her field of expertise and the many hours of shared lab time she’d had with Dr. Lirdenham gave her some ideas.  With a little bit of help from Professor d’Eon, she thought she could whip up something relatively similar.  Though she wasn’t among the seven who wanted to return to what they had been, only sovereign and free, her ethics refused to allow her to use anyone but herself as a guinea pig for the process.  It did, in the end, work, and it was Dr. Banger herself who named the group even as it was doing so ~ as she felt her brain slowing and her libido rising, she thought of H.G. Wells’s vision of the next stage in evolution and giggled out, “I guess we’re, like, the Whorlocks!”


Once everyone who wanted to return to that permanently altered state had done so, the Whorlocks tottered out onto the Las Vegas Strip to make whatever life they could for themselves in this world.  Of course, any number of nefarious forces out there sought to take advantage of those who rejected the benefits of intelligence as base and leaden.  They weathered through every trial by sheer force of luck and heart.  Once, all of Las Vegas was bedeviled by a zombie horde staggering hungry and untiring down neon-lit streets.  The Whorlocks found themselves trapped in a truck stop on the edge of town, with a Lakota truck driver who ended up in a conflict with someone he said was going to cause problems in the future.  Tonka Truck was the truck driver’s name, and he said he was a time-traveller.  When someone supposed aloud that that was why Tonka Truck had arranged to be at that truck stop at that time, he simply said no, and then turned to Barbie Banger.  He held out a bra of brown and coarse lace and told her that a Vinlander spirit had told him to make it for her.  That, according to him, was the most powerful thing he could do to build a better future than the one he came from.  Barbie quickly discovered that the bra, which had been sewn from bear-fur, allowed her to assume a much bulkier and somewhat hairier form while an astounding rage overtook her.  Foaming at the mouth, she knew she could defend her bimbonic family this way.

"No pedagogy which is truly liberating can remain distant from the oppressed by treating them as unfortunates and by presenting for their emulation models from among the oppressors. The oppressed must be their own example in the struggle for their redemption
--Paulo Freire

Home Base:  Las Vegas.
Gender:  Bimbo ciswoman
Sexuality:  Heterosexual vanilla/bimbo
Romantic Identity:  Aromantic free use

"If woman has always functioned "within" the discourse of man, a signifier that has always referred back to the opposite signifier which annihilates its specific energy and diminishes or stifles its very different sounds, it is time for her to dislocate this "within," to explode it, turn it around, and seize it; to make it hers, containing it, taking it in her own mouth, biting that tongue with her very own teeth to invent for herself a language to get inside of. And you'll see with what ease she will spring forth from that "within" - the "within" where once she so drowsily crouched - to overflow at the lips she will cover the foam."
--Hélène Cixous, "The Laugh of the Medusa"

Recurrent Characters:

  • HEART:ACHE II:  Although at first the Invisiblizer aimed his resurrected supervillain team at the Whorlocks out of the simplistic and mistaken assumption that any group of women rejecting male control must be composed solely of lesbians, it is true that four of the dozen Whorlocks fall afoul of the team’s vision of strict and enforced heterosexuality.  As such, their attacks upon the ragtag group of bimbos making their own way through the world have continued.  Sometimes they come with a frontal assault, but they are increasingly trying any number of schemes, cunning or crazed or both.  Every time, Lingerage is there to bash back.
  • דּוּמָה, the Angel of Silence:  The Whorlocks, obviously, would never give up being what they have chosen to be.  However, their state does make it difficult for them to get their needs met sometimes, leaving prayers as the only currency they have to feed themselves, and to pay rent, and all the many other costs associated with keeping twelve people happy and alive.  Well, if they were different people, they’d probably have a wider variety of strategies, but see the previous note that they like being what and who they are.  This has made them something of an engine furiously throwing out requests to Heaven, which has in turn purchased them not only food and gifts, but דּוּמָה’s attention.  Megaconsumers of divine aid, they are the very epitome of what it hopes to avoid, taking up more than it considers their fair share of space on יהוה‎’s to-do list.  Empowered by a different divinity entirely, Lingerage has had to insist that fairness has little, if anything, to do with prayer.  Even under the effects of berserkergang, fists don’t help much against angelflesh, yet somehow Lingerage manages to come out ahead anyway.
    • Powers:  Messenger to All That Lives, Longing (renamed) from Rack Angel’s statblock.  Flight, Summon Angels of Destruction, thousand eyes, flaming sword (Immunity (fire), Nullify Summon, Damage, other fire powers), magic item with spell array, Movement (dimensional), Senses (analytical extended rapid vision that counters concealment and illusion and penetrates concealment, darkvision, distance sense, infravision low-light vision, ultravision, microscopic vision, dimensional).  Sonic Absorption, Sonic Immunity, Phase Cancellation linked with Silence, Sonic Masking, White Noise, Lamal's Rebuke, Mists of the Modrossus, the Second Wheel of Weyan, the Fifth Wheel of Weyan, the Seventh Wheel of Weyan, the Wondrous Working of Weyan, Fireflash, close Melt, Nova Burst, Warm, Danger Sense, Defensive Awareness, Aura Reading, Lie Detector, X-Ray Vision, Synesthesia from Power Profiles. (PL 16) 
  • Váli Óðinnson:  While Váli’s brother Víðarr might be fixated on avenging Silverbelle’s theft of their father’s intellectual property and aesthetic, Váli is an ulfhednar, a wolf-warrior.  News of a new berserker walking Miðgarðr naturally piqued his interest, and his rage when he discovered that it was a woman!  Completely ignoring his on father’s history, Váli became enraged that the one masculine magic was being co-opted by one who should, by all rights, be seiðkonur or völva.  He has once more taken his oath to kill, and has neither washed his hands nor combed his hair the entire duration of his pursuit of Lingerage.
    • Powers:  Asgardian template from Book of Magic doubled, silence, additional super-strength (and most of the strength powers from Power Profiles), magic thick shoes, magic armor, magic shoes, rage (PL 16)
  • Rack Angel:  The Whorlocks visited Rack Angel’s homeless shelter and soup kitchen shortly after they were liberated from the Patriarch’s control, before they really had their feet under them as a group and when times were even harder than they are now.  Seeing them as a group which has all-too-often been ignored, nay has made the uncharacteristic definition to refuse them the benefits of Vox Populi Vox Dei Est.  Nay simply cannot condone stealing the voice of the routinely voiceless.  This doesn’t mean the fallen angel has hardened nix heart against the group, however; perish the thought!  Rack Angel has simply had to find more mundane and effortful ways to give aid, and has been able to do so, in both forms!
  • Lieutenant Bubblegum:  Glowsmith, the leader of the zamynto klyltling, sent one of her fellows to Earth in an attempt to recruit the klyltlingsa Bile, who had been the very first of the species to come to the planet.  It had been rejected by the other two interstellar polities of the klyltling, and Glowsmith thought that perhaps that might make it useful to the zamynto.  Sanguine, as Glowsmith’s agent came to be known by the Earthling media, had budded off of Glowsmith directly, which might perhaps be why it went rogue, joining Bile and two other klyltling in a superteam known as the Four Humors.  The Four Humors themselves ran afoul of the United States government, specifically the forces of Colonel Cadmus, head of Area 51 who had been charged with finding ways to weaponize superhumans.  Her agents managed to acquire a small portion of Sanguine’s amorphous body, which they took back to Area 51 and forced it to develop into a full-grown klyltlingsa while subjecting it to any number of cruel experiments.  One such involved exposing it to highly concentrated doses of magical radiation and alchemical mistures from the Land of Sweets, which seems to have turned it pink.  Once they thought they could do no more to the alien without killing it, they finally allowed it to bond with a soldier picked carefully for his patriotism, naming the result Lieutenant Bubblegum.  Colonel Cadmus sees a useful tool in the Whorlocks’ combination of lust amplification and lack of intelligence, and she has sent Lieutenant Bubblegum to collect the girls.  Lingerage has an opinion about this proposal.
    • Powers:  Elite Soldier from Gamemaster’s Guide, Visual Concealment, blending, partial; Enhanced Traits (Agility, Strength, Benefit (ambidexterity), Fearless); Extra Limbs, continuous, AE: Str-based Damage, variable descriptor (weapon types); Immunity (all suffocation effects); Feature (extradimensional storage of 50 pounds of material), limited to one mass rank lower; Sticky (Affliction (Resisted and Overcome by Strength; Impaired, Disabled, Incapacitated), reaction (when touched); AE: same thing but ranged instead of reaction); Protection; Bubble (Deflect; AE: Immunity (life support)), Movement (Safe Fall, Swinging, Wall-Crawling).  Tarpit, Slingshot, Stretching Stride, and Stretching from Power Profiles (PL 11)
  • The Patriarch:  Naturally enough, the women of the Whorlocks are the very definition of a Gigastacy to Bobby Lirdenham.  Worse yet, he made them that way, raised them from Stacylites (at best) to this exalted state, then they go on to call him a Melvin!  Simply unacceptable.  Ever since they were “liberated” from the effects of his inventions, he has sought to reclaim what he understands to be his natural position in the hierarchy.  For their part, the Whorlocks has found Bobby nauseatingly useful from time to time.  A few women (and one enby) have sought to join their ranks since they struck out on their own, prompting them to steal some of Bobby’s technology from him.  Once, HEART:ACHE II had almost defeated the Whorlocks, and it was only an uneasy alliance with the surprisingly gay-friendly Patriarch that they were able to fight off the homophobic supervillains; naturally, the Whorlocks turned on their former oppressor as soon as the danger had passed.
    • Powers:  Pink pills (array:  Enhanced Trait 2: Attractive with Affects Others and Reduced Trait 3: Awareness or Enhanced Trait 3: Presence with Affects Others, Quirk: Increases Libido, and Reduced Trait 3: Intellect), bimbo-maker raygun (Weaken: Intellect with Quirk: Increases Libido), pheromone spray (Emotion Control from Power Profiles with Area and Limited to Horniness). Artificer, Inventor, Ritualist, Very Attractive, Fascinate, Daze.  Bitter Lash of Bal'Hemoth and the Enchantment of Ios and Mists of the Modrossus and Shatachna's Seal of Silence and Somnambulent Silence of Sirrion from Power Profiles (PL 11)
  • Catspaw:  Dikadora made it a point to habitually check in on the Whorlocks after rescuing them, worried that some master plan of the Patriarch’s yet ensnared them or that their chosen horny vapidity would make them easy victims for any predator to come across them.  She was quite impressed when nothing like that occurred, and by then had struck up a number of friendships with the women.  Catspaw remains in close contact with the Whorlocks, has gone on several adventures with them, and has even begun dating Lingerage!

"My community, the BimboTok, the place that I’ve created, is so important to me because all it means to me is self-love. I will wear a mini-skirt with pride and you’re not going to blame me for the way that men treat us. We’re going to blame men for the way men treat us"
--Chrissy Chlapecka

    Physical Appearance:  I can't draw, so I really like providing a few reference pictures and trusting in your imagination to build a good image of Catspaw.  She looks like some combination of these five pictures:


    "A third song I know, if sore need should come

    of a spell to stay my foes;

    When I sing that song, which shall blunt their swords,

    nor their weapons nor staves can wound

    . . . .

    An eleventh I know, if haply I lead

    my old comrades out to war,

    I sing 'neath the shields, and they fare forth mightily;

    safe into battle,

    safe out of battle,

    and safe return from the strife."

    --The Poetic Edda

    Lingerage (PCPL 10 / NPCPL 7 / MR 10 / SKR 30)

    STR 0⇰8 STA 0⇰4 AGL 0 DEX

    FGT 0⇰3 INT -2 AWE 1 PRE 2⇰6

    Powers

    Bear-sark Brassiere:   Device (removable), noticeable, quirk (must be the only thing worn, other than shoes, accessories, and makeup), alternate form (standard action required to activate) ● 90pp

    • Berserkergang:  Enhanced Athletics 4; Enhanced Dodge 4; Enhanced Fighting 3; Enhanced Fortitude 2; Enhanced Parry 2; Enhanced Stamina 2; Enhanced Strength 6; Enhanced Will 2 ● 34pp
    • Hamrammr:  Enhanced Perception 4; Feature 1 (eat anything); Growth 2; Immunity 50 (fire, piercing, slashing); Protection 2; Senses 2 (low-light vision, acute smell) ● 61pp
    • Weapon-Blunting Glance:  Perception-ranged incurable move-action Weaken Damage 7 (resisted by Toughness), affects objects, limited to metal effects, limited to slashing and piercing damage ● 22pp

    Cloud of Pheromones:  Permanent progressive insidious subtle 2 burst 2 olfactory-dependent Weaken Will 2 (Fortitude to resist) ● 9pp

    Seductive Attention:  Visual-range cumulative vision-dependent Affliction 6 (resisted and overcome by Will; dazed, compelled, controlled), Persuasion check required (DC 10), limited to pursuing Lingerage romantically or sexually ● 11pp

    Sexually Optimized Brain:  Enhanced Presence 4; Enhanced Persuasion 6; Enhanced Inspire 3 ● 18pp

    Surgically Enhanced:  Enhanced Advantages 4 (Attractive 2, Fascinate (Persuasion), Great Endurance) ● 4pp

    Advantages

    {Attractive 2}, Benefit 2 (independently wealthy), Equipment 3, {Fascinate (Persuasion)}, {Great Endurance}, {Inspire 3}, Inventor

    Equipment

    Camera, knife (Strength-based Damage 1, Improved Critical), motorcycle (Medium; Str 1; Speed 6; Defense 10; Toughness 8), smartphone

    Skills

    Athletics 0 (0)⇰4 (+12), Expertise: Current Events 2 (0), Expertise: Pop Culture 2 (0), Expertise: Science 6 (+4), Intimidation 0⇰1, Investigation 4 (+2), Perception 0 (+1)⇰4 (+5), Persuasion 0 (2)⇰6 (+12), Stealth 0⇰-1, Technology 6 (+4), Vehicles 2 (+3)

    Offense

    Initiative 0

    Unarmed 0⇰+3; Close, Damage 0⇰+8

    Knife 0⇰+3; Close, Damage +1⇰+9, Improved Critical

    Weapon-Blunting Glance Toughness vs. DC 17; Visual perception range, reduce Damage by check difference

    Cloud of Pheromones Target’s Fortitude vs. DC 12; Within 60 feet of Lingerage, reduce Will by check difference

    Seductive Attention Lingerage’s Persusion vs. DC 10 then target’s Will vs. DC 16; anyone who can see and be seen by Lingerage, 

    Defense

    Dodge 0 (+0)⇰4 (+3)

    Fortitude 0 (0)⇰2 (+6)

    Parry 0⇰2 (+4)

    Toughness 0 (0)⇰4 (+8) 

    Will 1 (+2)⇰3 (+4)

    Size rank -2

    Ground speed rank 0

    Complications

    Motivation ~ Responsibility:  The Whorlocks need a defender, someone to ensure that they never again fall under the dominion of a man (or anyone else) who would control and exploit them as the Patriarch once did.  Lingerage put herself forward to be that defender, and the collective of bimbos readily agreed.  Of course, this also means that many chores and random bits of work fall upon Lingerage’s occasionally-furry shoulders, but she doesn’t mind.  She loves this family she’s found.

    Perpetually Horny:  The Patriarch’s processes overclocked and heightened the various hormonal and neurological processes involved in human sexual attraction, interest, and readiness.  Like all the Whorlocks, Lingerage chose to revert to that state after Catspaw freed them.  As such, their baseline is significantly hornier than the general population.

    The Wages of Power:  Use of the Bear-Sark Brassiere takes a toll on the body it changes.  After any scene in which its power is used, the wearer must roll their unmodified Fortitude vs. a DC of 15.  On a success, they are impaired for the next day.  On one degree of failure, they are instead exhausted for the day; every degree of failure thereafter either adds a day to the duration.

    Abilities 4 + Advantages 6 + Skills 11 + Powers 132 + Defenses 1 = 150pp


    The Whorlock Procedure
    The various chemical, ray-bomabrdment, and other ultra-scientific processes that the Whorlocks underwent and, on a couple of occasions, have given to others reduces the subject's INT to -2 and gives them the Perpetually Horny complication.  Its benefits are a bit more mercurial, especially as Dr. Banger both had to reverse-engineer the process and tries to operate it in her current condition.  The subject receives 30 power points, plus however many they lost with the INT reduction, to spend on Cloud of Pheromones, Seductive Attention, Sexually Optimized Brain, and Surgically Enhanced.  Almost always, Surgically Enhanced (Enhanced Attractive 1 or 2)) is among the powers chosen.  However, the options are not restricted to those manifested by Barbie ~ remember, it is a mercurial process ~ feel free to add any other sort of power based on the idea of being sexually attractive in some way.

    Sunday, November 29, 2020

    Snow, like sugar, sparks the Dream into hidden life (Mutants and Masterminds 3e)

     As always, a horde of thanks slither their way from the my deepest crannies of my heart to my beloved patrons Keeper, Jaina Bee, Ferny, Casey, Dave, and Darius.  I never thought I would achieve even this much success doing what I love.  I owe you all big-time.


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    Jawbrael

    "I now make the only true statement you are to expect – that I am a liar. This confession is, I consider, a full defence against all imputations. My subject is, then, what I have neither seen, experienced, nor been told, what neither exists nor could conceivably do so. I humbly solicit my readers' incredulity.” 
    —Lucian of Samosata, Storia uera

    Lucian of Samosata sailed into the sky by accident in the 2nd century and witnessed thereby the end of the War Between the Sun and Moon, as he related in A True Story.  What he left out of that account is the giant rainbow-colored egg he brought back in the belly of his ship, a gift from Endymion, King of the Moon.  It sat, an inert and forgotten evidence that occasionally changed color, lugged around by his descendants for two and a half centuries.  When Lucian's descendants thought of it at all, they conceived of it as a lar, a family spirit that watched over them and ensured their prosperity.  The famed astrologer and Christian apologist Iulius Firmicus Maternus traveled to Athens in 334 CE for the purpose of studying it.  Perhaps his investigations were what fractured its shell and revealed a healthy 3-year-old epicene child.  There is certainly no way to now know, so many centuries later.

    The child soon displayed a strength beyond their years, even as the gel that clung to their skin hardened into a pink candy-like shell.  They soon learned to hide her habit of biting into living animals.  The animals tasted sweet as their blood filtered through the epicene's fangs, but the humans around seemed unnerved by this instinctual practice.  Many years later, the egg-born child would discover that their species, hailing from far beyond the Oort cloud, had evolved these baleen-like, long, sharply pointed teeth to filter the blood sugar from others' veins, excreted the excess sugar through the skin to form that candy-like armor.  They were given as a name the single word Lucian ever wrote concerning them, a scrap of parchment that had traveled with the egg reading only "Jawbrael".

    "The greatest thing you'll ever learn, Is just to love and be loved in return"
    —"Nature Boy", written by eden ahbez and performed by many artists (starting with Nat King Cole)

    Haunted by an uncomfortable stew of feelings ~ frustration spiced with power ~ Jawbrael grew into a callous child eager to bully their peers.  They showed little empathy, and their pedagogues' and tutors' attempts to beat it into the child were simply shrugged off.  This wouldn't change until after a grown Jabrael had become a scribe, recording letters and court cases and pornography and laws and many other things besides, all the effluvia of a robust civilization.  It was while working that they met a person by the name of Mettius Mamo Palus, with whom they almost immediately fell into an everlasting love.  The two left the great city together, travelling to the uncivilized areas of Gallaecia on the Iberian Penninsula.  There, they set themselves up as new gods, powered by Jawbrael's abilities and those granted to Mamo by consuming the sugary excretions of the multicolored alien being.  

    That was in 356, and these new deities lasted five decades in this remote paradise.  All things change, and the change in their lives came with the Vandals, Alans, and Suebi who swept invading through Gallaecia.  The fires before and behind them claimed Mamo and Jawbrael, their shell melting in syrupy rivulets, could not save the heart of their heart.  Jawbrael had to flee, and they kept fleeing for the next five centuries.  Faksheter, as they called themself in the hopes of leaving a painful past behind them, travelled the world before finally settling in the court of Eadwulf II of Jórvík.  There, they fell in love again, forming a superteam calling themselves "The Trinity" with the Dragon (who had collected various magical treasures of the Arthurian knights and was taught magic by the crystal-entrapped Merlin) and Othorix the Anti-Man (a monk who had the power to merge people together to increase their power).

    "Then there is no true lover in the forest, else sighing every minute and groaning every hour would detect the lazy foot of time as well as a clock.” 
    ―Rosalind, As You Like It, William Shakespeare

    All things come to an end.  After a few centuries of protecting the lands of Northumbria, the Trinity began to dream of a new utopia inhabited only by people like them, people with the power(s) to succeed where normal folk had failed.  Seeking a place to establish this new realm, they journeyed with the first of King Christian IV of Denmark-Norway's expeditions to Greenland in 1605 and fell in love with its icy remoteness.  Just a couple of years later, they made their own journey there on the deck of a small ship crewed entirely by powered individuals.  Upon landing on the southeastern shore, they founded a new shining city, a new nation they called "Rosalind" after the character they so enjoyed in Bill Shake-speare's play.  

    As I said, everything ends, and the Trinity lasted only 213 years in Rosalind.  The end came simply, small, and with all the best intentions, as it usually does.  Jawbrael adopted two children, thinking that they could raise one with the Dragon and one with Othorix the Anti-Man and that this would provide Rosalind with longevity.  Gelower, the one gifted to the Dragon, was possessed of a super-intellect, which she turned to the production of clockwork marvels to rival the Dragon's magical accoutrements, in mimicry of deism's watch-maker god.  Her twin sister Pixeon cared more for the divinity of the body in motion; she spent as many hours practicing her war-like acrobatics and ability to shrink her body as she did with Othorix the Anti-Man and Jawbrael.  A new Cain and Abel, the two fought bitterly and without restraint as adults; a remorseful Gelower built a mechanical imitation of Pixeon, but it was not enough to fill the void left by the sister she killed.  The tensions built until the sexual mystic Cruus, main administrator of Rosalind, was granted permission from the Dragon and Jawbrael to kill Othorix the Anti-Man.  It was a decision that ultimately drove the Dragon to leave the sad reminder of Rosalind, leaving Jawbrael to rule Rosalind alone, which they do to this day. 

    ""The only thing more unthinkable than leaving was staying; the only thing more impossible than staying was leaving.
     ― Elizabeth Gilbert

    Home Base:  Rosalind, some distance south of Ittoqqortoormiit and the Kangertittivaq fjord in Scoresby Sound, facing Ísafjörður in Iceland across the sea.
    Gender:  Cis-epicene.
    Sexuality:  Pansexual sadomasochistic.
    Romantic Identity:  Polyfidelitous romantic.

    ""Were I laid on Greenland's Coast, And in my Arms embrac'd my Lass; Warm amidst eternal Frost, Too soon the Half Year's Night would pass."
    John Gay

    Recurrent Foes:
    • The White Worm:  The eldritch being named Rlim Shaikorth, he whose coming (in his own words) even the gods may not oppose, has traversed these freezing seas tucked beneath the world's snowy cap since the ancient and much-misunderstood days of the Hyperborean Age.  Atop the floating iceberg Yikilt, his heralding is foreshadowed by the creeping frost across plants and glass, and when he comes your sorcerers will be gone and everything else dead.  There is no reheating that which the White Worm hath frozen, for flame cannot touch this dream-like ice.  Rosalind has attracted its attention more than once, but Jawbrael has found a way to defeat the beast every time.  The holes it calls eyes have trained the coagulated orbs it calls eyes above the streaming blood upon some kind of vengeance, but it knows not yet what.  Vril Man would, of course, do anything to team up with a being that remembers what he has been told was an Aryan paradise; he will be ever so disappointed to find out that that was Nazi bullshit, should he ever manage to succeed at making friends with such an alien being.
      • Notable Powers:  STR -2=>18, STA 1=>21, INT -3 (more alien than unintelligent), AWE -3, Protection 5, Movement (slithering), Swallow Whole (Affliction 14 (resisted and overcome by Strength; impaired, immobilized, incapacitated; concentration, cumulative, grab-based) linked to reaction Damage 6 upon still having a condition from this Affliction, secondary effect), Movement (dimensional travel to the dream world), reaction Affliction (upon seeing the Worm; resisted and overcome by Will; entranced, compelled, controlled, progressive, limited to causing erratic or insane behavior), Ritualist, an array of magic spells, Blood Burns Like Ice (reaction Damage 6 upon dealing the Worm piercing or slashing damage or touching the Worm's blood (secondary effect)), Freeze (ranged dimensional incurable Weaken Toughness, increased range 5, linked to ranged dimensional incurable cold Damage with penetrating, increased range 5, feature: leaves ice that will not melt even when heated with fire), Installation (floating iceberg citadel under the Worm's mental control that has a constant dimensional Environment (extreme cold) 10 effect), permanent innate Growth 20, Summon Kidnapped Sorcerers (heroic, multiple minions 3, horde, mental link, variable, self-powered) (PL 20)
    • Lamia:  The mysterious, beautiful, and aloof Vandal named Mettius Mamo Palus never told Jawbrael much about their childhood, mostly just that their father was a mahteig in the Pannonian city of Vindobona (Vienna's direct ancestor city).  Falling in love with the hard-skinned and hard-hearted Technicolor scribe Jawbrael and discovering the quite useful results of ingesting their lover's sugary excretions, the two ruled a small region of Gallaecia for half a century before Mamo's past caught up with them.  The invasion of the Vandals, Alans, and Suebi wasn't about Mamo, of course, but the diversion of a particular subset toward their love-nest was.  Already resenting the existence of superpowered individuals, they had not taken the news that a young Mamo had been using their emotion-manipulating abilities on them.  These warriors had finally tracked down one of their prime targets, and they abandoned their war effort to take Mamo down.  In desperation, Mamo employed those very same powers in an attempt to force their lover Jawbrael to defend them.  Their love must have been true, because even this did not break it.  Nonetheless, furious with Mamo (more for showing them their cowardice and selfishness so clearly, rather than the actual loss of will), Jawbrael fled the burning settlement as soon as they had a chance.  As the flames trapped Mamo in an ever-shrinking circle, they wrote out their life story in some clay, including every detail of their history, knowledge, and newfound hatred of Jawbrael.  The invaders burst into her sanctum, only to watch as Mamo's blade squelched clean through their own chest.  Mamo's story was forgotten until 718, when Pelayo founded the desperate Christian nation of Asturias in the face of the Muslim conquest of Spain.  Eager for any edge over the invaders, they turned to ungodly allies and one, a diabolist who called himself Epefyl, found the tablets.  He summoned the demon Anoster and bargained for a working.  One of Anoster's servant succubi was shredded and welded to the disjointed and painful memories recorded in these scratched letters.  Epefyl's blood served as the glue; he really wasn't very good at negotiating with demons.  One of his assistants watched in horror and, in the coming months, wrote a poem about his experience under the metaphor of the Lamia from Greek mythology, causing him to become the vessel for this strange recurrence of Mamo, the first of several.  Existing as a sentient story, the newly renamed Lamia now manifests whenever someone uses their creativity to make them real.  As Rosalind became known to the world, whenever Lamia manifests, they have sought its overthrow and fought the lover that abandoned them when they still lived.  The most recent Lamia, a rare book dealer from New York by the name of Dean Corso, has an ally in the form of a servant of the Nothing called the Wine-Dark Wolf who resides within Rosalind's House of Lamps tenement house.  They also plot to free themselves from the control of Anoster, who has continued to act as the keeper of Mamo's story and to create a new Trinity, one of light and darkness and the shade in between, that will mirror the shining beacon of mortal faith and invert the world into Hell. 
      • Notable Powers:  Senses (acute analytic ranged detect moral weakness, darkvision), fear of the void below (perception ranged Affliction (resisted and overcome by Will; entranced, compelled, controlled, limited to fleeing or cowering in terror)), Psychomachia (Illusion, limited to apparitions of greatest fear or trauma only you can see), Immunity (fire effects), Ranged Fire Damage, Condemnation (Variable, limited to cursing someone), Awe (as Jawbrael), Dread Display (as Jawbrael), super-strength, Flight, Movement (dimension travel, AE: Remote Sensing (dimensional)), Scrying (Communication (dimensional)), 30-60 power points or so change between manifestations, based on the particular vessel's imagination of Lamia, perception ranged cumulative Affliction (entranced, compelled, controlled, resisted and overcome by Will, subtle, variable descriptor (emotions)) (PL 20)
    • Embryo:  The Dragon tried to remain by Jawbrael's side after the two authorized the murder of Othorix the Anti-Man, honest he did, but the betrayal of his beloved and the loss of the union between the three by Othorix the Anti-Man's power was too much for him to bear.  He left in 1864 to slake his grief with blood.  Returning to the land from which his panoply hailed, the Archbishop (as he now called himself) washed himself clean with the blood of Britain's villains (including rumbles with Dracula, Mr. Hyde, the Invisible Man, Dr. Moriarty, and others) while maintaining himself in impeccable Victorian style.  It took the turn of the century and a rather sizeable contingent of Metropolitan Police to take down this grim superhero.   He was the first inhabitant of Her Majesty's prison for powered individuals, and he remained within its walls until the Klyltling Knights broke him out in hopes that he could free his mentor, Merlin, from his crystal prison.  Well, "broke him out" is a strong way to put it; one of the Klytling Knights had to bond with the Archbishop to get around his reticence at the idea of leaving the prison.  The man that had been the Archbishop, that had been the Dragon, died in the Assault on the Crystal, but some amount of his memories and personality live on in the klyltling who had bonded with him.  The one who wore has become the thing worn.  The other Knights took the new Embryo back with them after their misadventure, and found a doctor by the name of Sascha to be its new host.  In 2015, Lamia burned Embryo off of Dr. Sascha, believing what continued on of the Dragon would be of a similar mind to the devil-worshiping memetic entity.  Lamia hopes to convince Embryo to give birth to itself, to forsake the binding process and stand on its own pseudopods, but sometimes the thirst for vengeance takes precedence.  Sometimes, Jawbrael's ex-lovers join forces.  Sometimes they even have what the Trinity lost so long ago, and they become one being.
      • Notable Powers:  Klyltling species template (I'ven't published that yet), Dr. Sascha (Enhanced Intellect 1, Enhanced Expertise: Science 1, Enhanced Technology 1, Enhanced Treatment 2, Enhanced Will 1), Klyltling Knight (Enhanced Fighting 2, Enhanced Stamina 1, Enhanced Dodge 2, Enhanced Parry 1, Enhanced Fortitude 2, Enhanced Will 1, Enhanced Athletics 1, Enhanced Deception 2, Enhanced Expertise: Magic 2, Enhanced Expertise: Soldier 1, Enhanced Insight 1, Enhanced Perception 1, Enhanced Persuasion 1, Enhanced Ranged Combat: Guns 1), the Dragon (Enhanced Fighting 1, Enhanced Awareness 2, Enhanced Presence 1, Enhanced Advantages (Ritualist, Trance), 6 points in an array of spells, Senses 2 (radius magical awareness), subtle 2 visual/auditory/mental Remote Sensing 1 that leaves physical body defenseless, Enhanced Expertise: Magic 2, Enhanced Insight 1, Enhanced Intimidation 1, Enhanced Perception 1, Enhanced Sleight of Hand 1, Enhanced Dodge 1, Enhanced Will 2, Enhanced Fortitude 1), Various Random Hosts (Enhanced Expertise: several kinds 5, Enhanced Expertise: Current Events 2, Enhanced Expertise: Pop Culture 3), Squirt (Shrinking 4, ranged Damage 2 with an alternate effect, Immunity 1, Flight 2, sustained impervious Protection 2, Enhanced Agility 2, Enhanced Fighting 2, Enhanced Dexterity 1, Enhanced Acrobatics 1, Enhanced Deception 2, Enhanced Ranged Combat: Energy Control 1, Enhanced Will 1, Enhanced Fortitude 1, Enhanced Advantage (Precise Attack (Ranged; Cover)), other host effects. (PL 18)
    • Censer:  Thanks to Jawbrael's powerful sugary excretions, the super-genius Gelower was able to live well past the standard human best-by date.  She was only felled as Rosalind got pulled into the North Atlantic weather war that consumed Greenland during World War II.  Throughout this stretched life, her remorse compelled her to tinker with and perfect the mechanical replacement she'd built for the twin sister she killed.  The first, named Absolution, sank in a U-boat attack on a merchant ship in the First World War, allowing Gelower to replace its steam-powered system with one that used diesel instead.  Vent, as she called this robot, was severely damaged by an undead alternate-universe Pixeon during the Pink Heart Sun Invasion in the 2000s.  It miraculously rebuilt itself from near-scrap in a Vatican vault, took the name Censer and broke out to show up in Rosalind's capitol building.  Haunted by Censer's face, in which Pixeon's could still be recognized, Jawbrael accepted the newly nuclear robot into their service as an aide and administrator.  Poetically, this means that it is doing much the same job Cruus did in the 19th century.
      • Notable Powers:  Immunity 48 (aging, critical hits, Fortitude effects, mental effects, Sensory Affliction effects), STA --, Comprehend Machines, rapid 3 Radio Communication, Eidetic Memory, Well-informed, Comprehend Languages, Quickness, Senses (darkvision, microscopic vision), Shrinking 4 (normal strength), Enhanced Insight (limited to detecting deception), radar (Senses 2 (accurate radio)), sonar (Senses 3 (accurate hearing, ultra-hearing), built-in Equipment, martial arts subroutines (boxing, fencing, and wrestling: Enhanced Skills: Acrobatics, Deception, and Sleight of Hand, and Enhanced Advantanges: Agile Feint, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Escape, Improved Grab, Improved Hold, Improved Initiative 1, Improved Smash, Power Attack, Takedown, Taunt, Weapon Bind), cloud 2 area concentration Weaken Fortitude (subtle 1, insidious, olfactory-dependent, dynamic alternate effect: Weaken Will with the same modifiers) (PL 16)
    • Professor Eschaton:  Jawbrael is not the only member ~ or should I say "relic" ~ of their species to have come to Earth.  Whatever that people's name, they found that many planets proved difficult for even their powerful bodies to easily survive.  Their solution was to genetically engineer a species with highly adaptive DNA and powerful regenerative capabilities as a terraforming engine.  When they found a planet even they had difficulty dealing with, they would send a small party of these creatures to its surface, where they would begin to establish themselves and alter the environment.  Their regeneration would bring them back to life after their inevitable death at the hands of the hostile environment, no matter how small the surviving sample.  The DNA of these creations would have adapted to survive, if not terraform, that particular danger.  One bit of one such creature landed on Earth by means of a meteor in Eastern Europe in 2007, where it was rather quickly discovered by scientists.  One such, a voivode by the name of Vitenka Osandic, was examining the piece in its isolation chamber when a bomb placed by nationalists opposed to Romania’s entering the European Union exploded.  He woke to find the alien material embedded in his chest.  It transformed him from a beautiful man descended from Romanian nobility to a monster encrusted with jagged deposits of crystalline sugar.  Not the smooth, beautiful shell enjoyed by Jawbrael and her like, these were brutal spikes painfully growing from his inflamed skin.  Vitenka soon found that his massive genius combined with his new biology to allow him to overcome almost any challenge.  Both as superpowered individuals and the maneuverings of small nations, both the renamed Professor Eschaton and Jawbrael seek to learn more of their origins from the other.  A lack of trust between the two prevents them from believing each other that they don't have it.
      • Notable Powers:  INT 6, AWE 6, PRE 5, Expertise and Technology skills up the wazoo, Strength-based Damage 4 (penetrating 4), Immortality 5, Immunity 140 (Fortitude, Toughness, and Will effects, limited to effects experienced at least once, limited to half effect), Senses 1 (rapid vision), Senses 4 (postcognition, DC 12 Investigation check required), Quickness 3 (limited to mental tasks), Benefit 8 (status 3, wealth 5), Eidetic Memory, Inventor, Contacts, Well-informed, Enhanced Strength 2, Enhanced Strength 1 (limited to lifting) (PL 14)
    • Lord Licorice:  A class traitor in the Land of Sweets, Lord Licorice led a Maoist Communist revolution in the extra-planar Land of Sweets in 1949, deposing the Nutcracker King.  Said deposed monarch has not relinquished his desire to express his divine right and rule the Land of Sweets.  This pressure has left Lord Licorice on a constant back foot, unable to fully exercise his revolutionary agenda among the various candy-folk and sugar-elemental peasants.  If the Nutcracker King can benefit from the coerced aid of the superteam known as the Flurry, Lord Licorice reasoned, than perhaps the People could benefit just as equally from Earthly aid.  To that end, he has plagued Rosalind with his attempts to harness their forces to his cause, pursuing everything from constant diplomatic maneuvers to blanketing the streets in cellophane pamphlets espousing Licorice Thought (basically, Maoism adapted to the situation in the Land of Sweets) to an endless variety of villainous schemes intended to force the issue.  Most troublingly, however, is Lord Licorice's dangling over Jawbrael's head of the all-too-likely connection between their species and the Land of Sweets long ago.  If only Rosalind's ruler will bow to the will of Lord Licorice, all will be revealed.  According to Lord Licorice, anyway.  Jawbrael doesn't quite believe that all of their questions will be answered if they do so, and thus has resisted the blatant attempt to control them.  It's very tempting, though.
      • Notable Powers:  Sticky Licorice Transmutation (cloud area Affliction (resisted by Dodge, overcome by Strength; hindered and vulnerable, defenseless and immobilized), cumulative, extra condition, limited degree), AGI -1, AWE -1, Heart as Hard as Rock Candy (Immunity (emotional effects)), afraid of the dark, Sidekicks (giant spider, miniature crocodile, vulture, all from the Land of Sweets), Minions (red and black licorice bites, bitter chocolate bats), Weaken Strength (dynamic AE: Weaken Stamina, dynamic AE: cumulative Affliction (resisted and overcome by Fortitude, hindered, immobilized, paralyzed, dynamic AE: Weaken Agility linked to Weaken Fighting, dynamic AE: hypertension (cumulative Affliction (resisted and overcome by Fortitude; impaired and visually/aurally impaired, prone and visually/aurally disabled, asleep)), minor Healing (limited to diseases).  Power Enhancement from Power Profiles, limited to boosting Healing. (PL 14)
    • Vril Man:  There is a long and sadly sordid history of white supremacists identifying "Thule" as the Aryan homeland, and many of them have named Greenland as that "Thule."  In their minds, Rosalind's existence on Greenland's southeastern shore is merely proof that it is the home of power, even if that power is now held by pink and purple and blue people.  There is a much shorter history of white supremacists touting Neanderthal DNA as some sort of proof of genetic superiority.  The build-up to Trump's election in the USA laid the groundwork for more than just the resurrection of the HEART:ACHE team of homophobic super-villains; genetic testing became a trend, and a minor corporate player in that field, Golden Age Testing Enterprises (GATE), utilized new biotechnology to produce Vril Man.  While it claimed that this psychic neo-Neanderthal was merely an exercise in experimental reconstructive genetics, it was secretly a front for a lesser-known esoteric neo-Nazi group who created Vril Man as a propaganda piece and superpowered agent to further its racist cause.  They would love nothing than to reclaim Thule from the Inuit and strange superhumans that inhabit it, and have repeatedly sent Vril Man to achieve that goal.
      • Notable Powers:  Neanderthal template (STR +2, STA +2, AGI +1, INT -2, AWE +1, PRE -1, Diehard, Extraordinary Effort, Great Endurance, Dodge +1, Fortitude +2), Communication (mental), Senses (mental awareness, ranged acute accurate detect minds), Mind Reading, Remote Sensing (all senses, limited to subjects of mental Communication or Mind Reading, sense-dependent), perception ranged cumulative Affliction (resisted and overcome by Will; fatigued, exhausted, asleep), Immunity (pain effects, activation, affects others), vril staff (easily removable: Ranged Damage (lightning), Healing (resurrection), Burrowing, Weaken Toughness (affects objects, secondary effect) linked to Damage (secondary effect), Environment (light), Feature (power electrical devices)) (PL 12)
    "People are like M&Ms. They come in a variety of colors, they're hard on the outside, and full of obscene yumminess on the inside.” 
    Michael Makai, Domination & Submission: The BDSM Relationship Handbook

    Physical Appearance:  I can't draw, so I really like providing a few reference pictures and trusting in your imagination to build a good image of Jawbrael.  
    Jawbrael looks like some combination of these three pictures:



    "You can tell a lot about a fellow's character by his way of eating jellybeans.” 
    ―Ronald Reagan

    Jawbrael (PC PL/Minion 19, NPC PL 13, Sidekick 57)
    STR 2=>7 or 9=>15 or 17  AGI 0=>8  FGT 5  AWE 2
    STA 5=>13  DEX 0=>8  INT 0  PRE 2
    Powers
    Addictive:  Cumulative Affliction 2 (resisted and overcome by Fortitude; compelled, transformed), increased duration 3 (resisted only once a season), reaction (Jawbrael's sugar entering their body), limited degree 1, limited to transformation into obsessively loving servant linked to persistent energizing restorative Healing 1, reaction (Jawbrael's sugar entering their body), resurrection, limited to others linked to Enhanced Agility 1, reaction (Jawbrael's sugar entering their body), affects others only linked to Immunity 2 (aging, need for sleep), affects others only, fades (Jawbrael's sugar) • 26 points
    Alien Biology:  Immunity 5, reflect (cold damage); Immunity 7 (critical hits, aging, poison, pressure, suffocation) • 17 points
    Auctoritas:  array (3 points) • 5 points
    • Observance of the Imposed Impulse:  Perception ranged Affliction 9 (resisted and overcome by Will; entranced, compelled, controlled), subtle 1, communication-dependent, instant recovery, limited to a single-word command, quirk 1 (doesn't work against more powerful members of her species), vision-dependent (eye contact) • 3 points
    • Delectability of the False Will:  Perception ranged Affliction 2 (resisted and overcome by Will; entranced, compelled, controlled), subtle 1, variable trigger, communication-dependent, limited to a single idea or command, quirk 1 (doesn't work against more powerful members of her species), vision-dependent (eye contact) • 1 point
    • Reveler's Memory:  Perception ranged Affliction 4 (resisted and overcome by Will; entranced, compelled, transformed), insidious, subtle 1, communication-dependent, limited to memories, quirk 1 (doesn't work against more powerful members of her species), vision-dependent (eye contact) • 1 point
    Awe:  Perception (visual) area Affliction 8 (resisted and overcome by Will; entranced), insidious, subtle 2, limited degree 2, requires Presence check (DC 12) • 2 points
    Candy Shell:  Immunity 6 (bullets, environmental heat), limited to half effect; impervious Protection 4, limited (not against magic), noticeable • 6 points
    Create Sweet Tooth:  Perception ranged Affliction 2 (resisted and overcome by Will; transformed), increased duration 3 (resisted only once a year), insidious, subtle 2, limited degree 2, limited to transformation into devoted servant • 9 points 
    Custom Blaster by Chanel:  Ranged Damage 5, easily removable (-4 points) • 6 points
    Demiurgy:  dynamic array (10 points) • 14 points
    • Apparition:  Independent all-sense Illusion 2, fades (blood sugar) • 10 points
    • Friar's Lantern:  Tiring independent Illusion 9, variable descriptor 1 (2 non-visual sense types or visual), limited to unchanging/unmoving/static • 2 points
    • Dweomer:  Distracting tiring independent all-sense Illusion 3, limited to unchanging/unmoving/static • 2 points
    Drain Blood Sugar:  Damage 2, grab-based linked to Weaken Agility 3 (resisted by Fortitude), grab-based, limited to one rank per round • 2 points
    Dread Display:  Perception ranged cumulative Affliction 4 (resisted and overcome by Will; impaired, disabled, paralyzed), requires Intimidation check (DC 14) • 11 points
    Elevated Glucose Levels:  array (15 points) • 16 points
    • All-Out Attack:  Multiattack 15 on Strength Damage • 15 points
    • Blink and You'll Miss Me:  Quickness 7; Visual Concealment 4, limited to while moving • 1 points
    Feral Speech:  Comprehend 2 (animals) • 4 points
    Heightened Senses:  Senses 4 (acute olfactory, aural danger sense, olfactory danger sense, visual danger sense) • 4 points
    Inhuman Strength:  Enhanced Strength 5; Enhanced Strength 2 (limited to lifting; 12 tons to 32 kilotons) • 12 points
    Kirlian Sight:  Senses 5 (mental detect mood, ranged; mental detect physical condition, ranged; mental psychic awareness) • 5 points
    Psychometry:  Senses 4 (postcognition), limited to object being touched • 2 points
    Re-Crystallize:  Regeneration 10, source (blood sugar) • 5 points 
    Steal Secrets:  Mind Reading 2, subtle 2, quirk (can't be used against her own species) • 5 points
    Sugar High:  dynamic array (8 points) • 14 points
    • Aerobic Boost:  Enhanced Stamina 8, fades (blood sugar) • 8 points
    • Anaerobic Boost:  Enhanced Strength 8, fades (blood sugar) • 2 points
    • Jittery:  Enhanced Dexterity 8, fades (blood sugar) • 2 points
    • Jumpy:  Enhanced Agility 8, fades (blood sugar) • 2 points
    Summon:  Summon Acquainted Individual 10, broad type (anyone ever met), heroic, subtle 2, requires Persuasion check (DC 14), resistible by Will, self-powered • 37 points
    A Walking Treat:  Summon Animals 2, broad type (animals), horde, multiple minions 4 (16 animals), self-powered, requires Presence check (DC 15) • 18 points 
    Advantages
    Attractive 1, Benefit 6 (status 3, wealth 3), Close Attack 3, Connected, Improved Critical 1 (unarmed), Languages 1, Leadership, Minion 6, Second Chance (Will save), Sidekick 4
    • Minions:  
      • 12 bystander minions (use statistics from Gamemaster's Guide)
      • Scientist minion (MR 1)
        STR 0 STA 0 AGL 0 DEX 0 FGT –1 INT 4 AWE 1 PRE 0
        Equipment: Camera, smartphone.
        Advantages: Equipment 1.
        Skills: Expertise: Science 6 (+10), Technology 6 (+10).
        Offense: Init +0, Unarmed –1 (Damage 0).
        Defense: Dodge 0, Parry –1, Fort 0, Tou 0, Will 1.
        Totals: Abilities 8 + Powers 0 + Advantages 1 + Skills 6 + Defenses 0 = Total 15 points. 
      • Bodyguard minion (MR 1)
        STR 1 STA 0 AGL 0 DEX 0 FGT 2 INT –2 AWE –1 PRE –1
        Equipment: Pistol (Ranged Damage 3).
        Advantages: Chokehold, Equipment 2, Interpose, Quick Draw.
        Skills: Close Combat: Unarmed 1 (+3), Intimidation 2 (+1), Perception 3 (+2), Ranged Combat: Guns 2 (+2).
        Offense: Init +0, Pistol +2 (Ranged, Damage 3), Unarmed +3 (Close, Damage 1).
        Defenses: Dodge 3, Parry 3, Fortitude 3, Toughness 0, Will 0.
        Totals: Abilities –2 + Powers 0 + Advantages 5 + Skills 4 + Defenses 8 = Total 15 points.
      • Sequssuna (Sidekick: 8 points)
        STR 0 STA 0 AGL 0=>1 DEX 0 FGT 0 INT 0 AWE 0 PRE 0
        Equipment: Dagger (Damage 1). 
        Powers:  Enhanced Agility 1 (fades: eating Jawbrael's sugar), Immunity 2 (aging, need for sleep), fades (Jawbrael's sugar)
        Advantages: Connected, Equipment. 
        Skills: Deception 3 (+3), Insight 2 (+2), Persuasion 3 (+3). 
        Offense: Init +0=>+1, Dagger +0 (Close, Damage 1), Unarmed +0 (Close, Damage 0). 
        Defenses: Dodge 0=>1, Parry 0, Fortitude 0, Toughness 0, Will 0. 
        Totals: Abilities 0 + Powers 2 + Advantages 2 + Skills 4 + Defenses 0 = Total 8 points.
      • Ungaaq (Sidekick: 6 points)
        STR 0 STA 0 AGL 0=>1 DEX 0 FGT 0 INT 0 AWE 0 PRE 0
        Equipment: Dagger (Damage 1). 
        Powers:  Enhanced Agility 1 (fades: eating Jawbrael's sugar), Immunity 2 (aging, need for sleep), fades (Jawbrael's sugar).
        Advantages:
         Equipment. 
        Skills: Close Combat: Dagger 1 (+1), Deception 1 (+1), Insight 1 (+1), Persuasion 1 (+1). 
        Offense: Init +0=>+1, Dagger +1 (Close, Damage 1), Unarmed +0 (Close, Damage 0). 
        Defenses: Dodge 1=>2, Parry 1, Fortitude 0, Toughness 0, Will 0. 
        Totals: Abilities 0 + Powers 1 + Advantages 1 + Skills 2 + Defenses 2 = Total 6 points.
      • Aputsiaq (Sidekick: 6 points)
        STR –1 STA 0 AGL 0=>1 DEX 0 FGT 0 INT –1 AWE 0 PRE 0
        Powers:  Enhanced Agility 1 (fades: eating Jawbrael's sugar).
        Advantages:
         Connected, Attractive. 
        Skills: Deception 4 (+4), Persuasion 4 (+4). 
        Offense: Init +0=>+1, Unarmed +0 (Close, Damage –1). 
        Defenses: Dodge 1=>2, Parry 0, Fortitude 2, Toughness 0, Will 0. 
        Totals: Abilities –4 + Powers 1 + Advantages 2 + Skills 4 + Defenses 3 = Total 6 points.
    Skills
    Close Combat (unarmed) 2 (+10), Deception 3 (+5), Expertise (magic) 2 (+2), Insight 2 (+4), Intimidation 3 (+5), Persuasion 2 (+4)
    Offense
    Initiative 0
    Unarmed +10:  Close, Damage 7 to 15, critical 19-20, multiattack
    Addictive:  Special range, Fortitude DC 12, filled with obsessive love for Jawbrael
    Awe:  Can see Jawbrael, Will DC 18, entranced
    Create Sweet Tooth:  Jawbrael can see, Will DC 12, become devoted servant
    Custom blaster by gaai-Audanaz +0 to +8:  Ranged, Damage 5
    Delectability of the False Will:  Communication and eye contact, Will DC 12, obey single command
    Drain Blood Sugar, grab +8 to +16 followed by Strength or Dodge DC 17 to 25: Damage 2 plus Fortitude DC 13, Weaken Agility (one rank per round)
    Dread Display:  Jawbrael can see, Will DC 14, struck with fear
    Observance of the Imposed Impulse:  Communication and eye contact, Will DC 19, obey one word command
    Reveler's Memory:  Communication and eye contact, Will DC 14, memories altered
    Summon:  Anywhere, Will DC 20, must travel to Jawbrael
    Defense 
    Dodge  0 (+0 to +8)
    Fortitude  0 (+5 to +13)
    Parry  0 (+5 to +13)
    Toughness  +9 to +17, impervious 4
    Will  0 (+2)
    Size rank ‒2 (5'11")
    Ground speed rank 0 (2 mph)
    Complications
     
    Motivation ~ Doing Good:  Jawbrael remains devoted, after all these damaging centuries, to the idea that a polity of powered people can succeed where the unpowered have failed and create a utopia.  That seed, that one single shining city on the hill, would be enough to show all of humanity and beyond that the Dream need not be an impossible wonder, but achievable with just an example and some effort.
    Disability ~ Numb:  Jawbrael, like all members of her species, lacks a sense of touch, as the sugar coating over her skin prevents any sensation from reaching her nerves.
    Disability ~ Unhealing:  As is the case with all members of Jawbrael's species, she can heal only by use of her Re-Crystallize power or having the Healing effect used on her.  She has no ability to heal naturally over time.
    Temper:  Certain hormones of Jawbrael's species are supercharged by their glucose-based systems, making them particularly susceptible to fits of frenzy or uncontrollable terror.  Most develop ironclad wills in order to keep control of their actions in the face of this lack of a middle ground when it comes to these emotions.
    Weakness:  If the skin beneath the candy shell of a member of Jawbrael's species is impaled with the wood of an Earthling tree, they enter a catatonia-like state, easily led around and with their body easily manipulated, unable to speak or move themself.

    Power Point Totals:  Abilities 32 + Powers 222 + Advantages 24 + Skills 7 + Defenses 0 = 285
     
    Species Template
    Attributes
    STA +2
    Powers
    Addictive:  Cumulative Affliction 2 (resisted and overcome by Fortitude; compelled, transformed), increased duration 3 (resisted only once a season), reaction (Jawbrael's sugar entering their body), limited degree 1, limited to transformation into obsessively loving servant linked to persistent energizing restorative Healing 1, reaction (Jawbrael's sugar entering their body), resurrection, limited to others linked to Enhanced Agility 1, reaction (Jawbrael's sugar entering their body), affects others only linked to Immunity 2 (aging, need for sleep), affects others only, fades (Jawbrael's sugar)• 25 points
    Alien Biology:  Immunity 5, reflect (cold damage); Immunity 7 (critical hits, aging, poison, pressure, suffocation) • 17 points
    Candy Shell:  Immunity 6 (bullets, environmental heat), limited to half effect; impervious Protection 4, limited (not against magic), noticeable • 6 points
    Drain Blood Sugar:  Damage 2, grab-based linked to Weaken Agility 3 (resisted by Fortitude), grab-based, limited to one rank per round • 2 points
    Inhuman Strength:  Enhanced Strength 5; Enhanced Strength 2 (limited to lifting; 12 tons to 32 kilotons) • 12 points
    Re-Crystallize:  Regeneration 10, source (blood sugar) • 5 points
    Sugar High:  dynamic array (8 points) • 14 points
    • Aerobic Boost:  Enhanced Stamina 8, fades (blood sugar) • 8 points
    • Anaerobic Boost:  Enhanced Strength 8, fades (blood sugar) • 2 points
    • Jittery:  Enhanced Dexterity 8, fades (blood sugar) • 2 points
    • Jumpy:  Enhanced Agility 8, fades (blood sugar) • 2 points
    Advantages
    Second Chance (Will save)
    Complications
    Disability ~ Numb:  All members of Jawbrael's species lack a sense of touch, as the sugar coating over their skin prevents any sensation from reaching their nerves.
    Disability ~ Unhealing:  All members of Jawbrael's species can heal only by use of their Re-Crystallize power or having the Healing effect used on them.  They have no ability to heal naturally over time.
    Temper:  Certain hormones of Jawbrael's species are supercharged by their glucose-based systems, making them particularly susceptible to fits of frenzy or uncontrollable terror.  Most develop ironclad wills in order to keep control of their actions in the face of this lack of a middle ground when it comes to these emotions.
    Weakness:  If the skin beneath the candy shell of a member of Jawbrael's species is impaled with the wood of an Earthling tree, they enter a catatonia-like state, easily led around and with their body easily manipulated, unable to speak or move themself.
     
    Abilities 4 + Powers 77 + Advantages 1 = 87 points