Friday, December 28, 2018

Finally a name! (Fantasy Friday #28)

OK, now that I’ve converted a bunch of stuff, let’s get back to the actual character we’re creating.  Our party so far includes a cismale and a genderqueer, so I’m debating between cisfemale and agender for this character.  Naw, not agender ~ neutrois.  Yeah, let’s go with neutrois, with a presentation more interested in removing gender markers than in presenting or mix-&-matching them  As for zir name, I start from two places.  The list of names given in the Mythic Races book wherefrom I got the quissian race, and the quissians’ homeland as being equivalent to the Arabian desert, making them vague equivalents to Bedouins.  Fantasy Flight Games back in the day, didn’t include non-binary names for their races, so I’m left with male (Szzickra, Zrrilin, Ozvveriaz) and female (Ullziizza, Yuzziwaz, Plezxixxina).  This tells me that quissians are really into trying too hard to make their names alien to English eyes, if not ears.

I do like the idea that quissians are known only by pet names or family names until their 17th birthday, when a two-day-long meditation with a Haćo or a leader of one of the tribal groups the quissian is a member of, instructing them on their path though Time.  I’m going to say that every quissian has a pet name (usually some cute nonsense word), a descriptive adult-name, the adult-name name of one of their parents and one of their grandparents (each punctuated with a preceding “yu”, meaning “child of”), and then the name of their put, or tent, (a group of familial units related by blood, marriage, or other such bonds), the name of their yuazz (a group of related tents ~ about 3-5 generations), and finally the name of their pann (tribe).  All but the pet-name are descriptive.  The suffix -az will function as a definite article (“the”)

Let’s call this quissian Haćo . . . Wayii Kavvuraz yu Lazzidaz yu Szzarraz Putzrrilin Yuazzullziiza Pannszzikra (The Forgiving child of the Infallible child of the Goading, in Bright Star Tent in Storm Hammer Yuazz in Proud Path Tribe, called Wayii by their family as a child and in intimate moments).  Ze would mostly just be referred to as Kavvuraz or the Forgiving in everyday life ~ Refoaz Kavvuraz (“The Forgiving Judge”) in a formal capacity.

Refoaz Kavvuraz gets a total of 6 skill ranks at 3rd level.  Let’s give zim 3 ranks of Float upon the Sea of Time, of course.  Knowledge (religion), Knowledge (local), and Sense Motive all seem like necessary skills for a refo, or judge of positive laws (that is: laws about what followers of the faith should do, rather than laws about what they shouldn’t).  With only 3 ranks left, let’s just give each of those 1 rank.  Three of these four skills are class skills for the Haćo ~ Sense Motive is the odd one out that doesn’t get the extra +3 bonus.  We roll 2d8+14 for zir hit points, and get 4+14, for a total of 18 hit points.  Ze actually turns out to be somewhat fragile.  That fragility is accompanied by a moonbeam blade, proficiency with both it and simple weapons, the Temporal Sensitivity feat (with a maximum of 2 Time points), two talents, and another bonus feat.  Additionally, it’s pretty clear that Kavvuraz will choose Temporal Training for both zir 1st-level and 3rd-level feat, giving zim 2 powers in zir power suite.

That means we have to page through all of the the Haćo and temporal talents to choose two and all of the time powers to choose two.  Somewhat easier will be to choose the bonus feat, as that’s a much smaller list to page through, so let’s start there, y/n?  The most refo-like of the bonus feats available seem to be:  Center of the Circle, Circular Certainty, Cranial Adjustment, Flow Regimen Mastery, It Has Already Happened, Practiced Ritualist, Psychic Adept, Psychic Disciple, Psychic Maestro, Psychic Sensitivity, Psychic Virtuoso, Skill Focus, Skill Training, Spectrum Sight, Strong Flow, and Trepanation.  Of course, Refoaz Kavvuraz doesn’t even qualify for most of these yet.  If we edit those out of the list, it’s much shorter:  Flow Regimen Mastery, Psychic Sensitivity (which doesn’t do much unless I wanna change one of zir skill ranks from Knowledge (local) to Perception to get the read aura unlock), Skill Focus, and Skill Training.

I’m going to look through the Flow regimens to see if there’s anything interesting.  If not, I think I will change that skill for Psychic Sensitivity, which will give Kavvuraz both the prognostication and the read aura skill unlocks.  There’s actually exactly three regimens that are perfect for a refo ~ which is how many the feat will give our quissian.  Kavvuraz takes Flow Regimen Mastery as zir bonus feat, gaining a choice between the Awaken Temporal Sensitivity, Eyes Over the All of Time, and Quiet the Mind regimens for their daily practice.  The benefits of Flow regimens, by the way, last for 24 hours, and only one flow regimen’s effects can be active in a given 24-hour period.  For story purposes, you can perform as many regimens as you like; you only benefit from the first one performed, however.  If you fail to complete a Flow regimen, you cannot gain the benefits of that regimen for 24 hours, though you can attempt another Flow regimen you know.

Awaken Temporal Sensitivity
This training regimen is used to awaken another to the flows, cycles, and transcendent Eternal Nowness of Time.  You and the beneficiary of this regimen practice meditation, quieting your minds and becoming present to the All of Time.  Time: 1 hour.  Target: One willing ally who does not possess the Temporal Sensitivity feat.
Make a Float upon the Sea of Time check.  The result of the check determines the benefits of the regimen:
DC 13:  You gain the benefit of the Gauge Force Potential talent (if you do not already have it).
DC 18:  As DC 13, and you awaken the first glimmers of awareness in the target.  For the next 4 hours, the target can make untrained Float upon the Sea of Time checks as though they possess the Temporal Sensitivity feat.
DC 23:  As DC 18, except the target also gains a +1 insight bonus on Float upon the Sea of Time checks.
DC 28:  As DC 18, except the student also gains a +2 insight bonus on Float upon the Sea of Time checks.

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