Friday, December 7, 2018

Haćo character class (Fantasy Friday #25)

We’ve of course determined the class for this quissian ~ they’re gonna be a Haćo!  I really enjoyed the SAGA edition ~ the second version of a Star Wars d20 that Wizards of the Coast made back in the day.  It’s also very much a 3.75e, much like Pathfinder is, and although you can see the seeds of 4th edition within it (just like with 2.5e, a.k.a. Skills & Powers, and its inclusion of bits of 3e), it avoids much of what I didn’t have a taste for in that edition.

Googling for conversions from SAGA to Pathfinder turns up not much more than people talking about how difficult it is and suggesting other systems or creating a Jedi anew, usually as an archetype.  I don’t wanna make Haćo an archetype of anything, as that inverts the historical sequence.  In my setting, things like the monk class and psychic magic developed out of the teachings of the Haćo.  I also have a different philosophy around game balance than is popular in the D&D realm, one very much influenced and exemplified by the old Steve Jackson game In Nomine.  Wild variances in power level in any given area can produce interesting dynamics in setting and in play, and help players indicate what kind of stories, themes, settings, and conflicts they want to engage with to their GM.  Choosing to play a Malakite of War tells your GM that you want a very different game from your friend who chooses to play a Seraph of Judgment or a Kyriotate of Animals or a Mercurian of Destiny, to use In Nomine terms.  This communication then allows the collaborative construction of a more complex narrative in play as everyone can work to weave and entwine these themes ~ Pathfinder does a better job of any D&D I’ve explored (note: not 4e or 5e, really) of really leveraging this effect and tool.

All of that was a long-winded way of getting around to saying that my conversion of the SAGA Jedi to a Pathfinder Haćo will be a relatively direct port, without overly precise tweaking of the mechanics towards some idealized form of balance.

Haćo
Alignment: Any non-chaotic (players who want to play a chaotic take on a Haćo can take the Alys archetype, representing a sect with a somewhat more extreme take on their relationship with the flow of Time)
Hit Die: d8.
Starting Wealth: 3d4x10 gp (average 75 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills:  The Haćo’s class skills are Acrobatics (Dex), Craft (Int), Float upon the Sea of Time (Cha), Disable Device (Dex), Knowledge (all, taken individually) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), Swim (Str), Use Magical Device (Cha)
Skill Ranks per Level: 2 + Int modifier.

1st level:  BAB 0, Fort +2, Ref +2, Will +2, moonbeam blade, talent, Temporal Sensitivity
2nd level:  BAB +1, Fort +3, Ref +3, Will +3, bonus feat
3rd level:  BAB +2, Fort +3, Ref +3, Will +3, talent
4th level:  BAB +3, Fort +4, Ref +4, Will +4, bonus feat
5th level:  BAB +3, Fort +4, Ref +4, Will +4, talent
6th level:  BAB +4, Fort +5, Ref +5, Will +5, bonus feat
7th level:  BAB +5, Fort +5, Ref +5, Will +5, build moonbeam blade, talent
8th level:  BAB +6/+1, Fort +6, Ref +6, Will +6, bonus feat
9th level:  BAB +6/+1, Fort +6, Ref +6, Will +6, talent
10th level:  BAB +7/+2, Fort +7, Ref +7, Will +7, bonus feat
11th level:  BAB +8/+3, Fort +7, Ref +7, Will +7, talent
12th level:  BAB +9/+4, Fort +8, Ref +8, Will +8, bonus feat
13th level:  BAB +9/+4, Fort +8, Ref +8, Will +8, talent
14th level:  BAB +10/+5, Fort +9, Ref +9, Will +9, bonus feat
15th level:  BAB +11/+6/+1, Fort +9, Ref +9, Will +9, talent
16th level:  BAB +12/+7/+2, Fort +10, Ref +10, Will +10, bonus feat
17th level:  BAB +12/+7/+2, Fort +10, Ref +10, Will +10, talent
18th level:  BAB +13/+8/+3, Fort +11, Ref +11, Will +11, bonus feat
19th level:  BAB +14/+9/+4, Fort +11, Ref +11, Will +11, talent
20th level:  BAB +15/+10/+5, Fort +12, Ref +12, Will +12, bonus feat

Class Features
All of the following are class features of the Haćo.
Weapon and Armor Proficiency:  A Haćo is proficient with all simple weapons, light armor, and moonbeam blades.
Moonbeam Blade:  You start play with a moonbeam blade provided by your master.  Later, you can build your own moonbeam blade.
Temporal Sensitivity:  A Haćo gains the Temporal Sensitivity feat, if they do not already have it.
Talents:  At 1st level and every odd-numbered level thereafter (3rd, 5th, 7th, etc.), you select a talent from an available talent tree.  You may choose a talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen talent.  No talent can be selected more than once unless explicitly indicated
Bonus Feats:  At each even-numbered level (2nd, 4th, 6th, etc.), you gain a bonus feat.  This feat must be selected from this list, and you must meet any prerequisites for that feat:  All History is a Moment, Center of the Circle, Circular Certainty, Cleave, Combat Expertise, Combat Reflexes, Cranial Adjustment, Cranial Implantation, Critical Focus, Deflect Arrows, Disorienting Maneuver, Dodge, Double Slice, Flow Regimen Mastery, Great Cleave, Greater Bull Rush, Greater Two-Weapon Fighting, Improved Bull Rush, Improved Disarm, Improved Initiative, Improved Two-Weapon Fighting, Improved Unarmed Strike, It Has Already Happened, Mobility, Quick Draw, Power Attack, Practiced Ritualist, Psychic Adept, Psychic Disciple, Psychic Maestro, Psychic Sensitivity, Psychic Virtuoso, Rhabdomancy, Skill Focus, Skill Training, Spectrum Sight, Spring Attack, Strong Flow, Stunning Fist, Trepanation, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (moonbeam blades).  Most Haćo take advantage of this class feature to spend a significant number of the feats they gain from gaining odd-numbered levels on Temporal Training.

I’m not going to convert whole talent trees right now, but I’ll list the options (yes, I scoured through all of the SAGA books to compile the list):
{Haćo Talent Trees}
Haćo Consular
Haćo Guardian
Haćo Sentinel
Moonbeam Blade Combat
{Temporal Talent Trees}
Alter
Control
Destiny
Fate
Guardian Spirit
Sense
{Temporal Traditions (with Star Wars equivalent)}
Believer Disciple
Blazing Chain
Cesepfu Sage (Baran Do Sage)
Cysgilese Timewitch (Dathomiri Witch)
Disciple of Twilight
Ember of Tygk (Ember of Vahl)
Golem Knight (Iron Knight)
Hyk Rgaz (Jal Shey)
Hamraatyo Defender (Jensaarai Defender)
Jaasyak (Keetael)
Jiqommye Adept (Korunnai Adept)
Koje Rama (Luka Sene)
Lsesg (Krath)
Lysojye Adept (Matukai Adept)
Order of Tjete (Order of Shasa)
Raxofe Dervish (Seyugi Dervish)
Saoy Adept (Tyia Adept)
Shaper of Lsi Tyq (Shaper of Kro Var)
Warden of the Sky
White Current Adept
Yaerim Tje Warrior (Zeison Sha Warrior)
Yemh-See Monk (Aing-Tii Monk)
Zymci Fiqe Captain (Bando Gora Captain)

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