A 7 on 2d6 and 3 on 2d6-2 give Amon Assemon a beautifully Discordian axial tilt of 23º, while another 2d6 roll comes up 3 for a perfectly circular orbit with no orbital eccentricity. The last step for the solid attributes of the Drag Moon (for now) is to determine its seismic stress factor, which is a completely abstract number indicating how rough the continental mosh pit is. Or, rather, we won’t, cuz I’m not sure what to do with one of the terms, which is a sum of various numbers based on the diameters of each of the world’s satellites. Does anyone know how I would modify the formula to figure out a satellite’s seismic stress factor? Asking for a friend . . .
Without an atmosphere, there is no atmospheric composition, duh. We skip that step, and also skip figuring out the atmospheric pressure. There’s no pressure at all (oh, what a life!) Finally, we get around to figuring out Amon Assemon’s hydrographic percentage, which is fairly easy, as Size 0 objects simply don’t have the size to attract and hold onto much water, receiving an automatic 0 in its bUWP.
With that, we can get back to Assemonite technology. Again, we start with 1d6, which gives us 3. A Class E Starport adds nothing, while the moon’s size adds 2, for a subtotal of 5. A lack of an atmosphere pulls that up to 6, and the same for its absent water (new subtotal: 7). Without a lot of other people to help you meet your needs, you have to rely on technology to do so, which adds another technology level, for an 8. Representative democracies provide no especial benefit or retardant to technology, so that 8 stands as Amon Assemon’s high common technology level. That’s about . . . equivalent to the modern era, actually. This moon looks more and more like a dystopian version of my own memories of the queer commune in Oregon! I’m kind of amazed.
The next step would be determining Amon Assemon’s natural resources and products, but that is affected by the presence of native life, so I go back to the moon’s physical characteristics to determine its chances of life. First step is its energy absorption, which is a cross-refernce of no atmosphere, no surface water, and relative orbital distance. Looking at the charts, we come up with an energy absorption of 0.9, while the lack of air gives it a greenhouse effect of 1 (it’s an abstract number used in the math, like the energy absorption ~ they’re essentially 90% and 100%, respectively). These allow us to calculate a base temperature for the moon, which is as far as we will get on moonly temperature. I’ve another question for a friend: anyone here worked out how to make the temperature worksheet function properly for a moon?
Anyway, the combined luminosity of the Bishop Scheumack binary system is (checking the previous post . . .) 0.506 and its orbital factor is 836.345, which get multiplied with each other, the moon’s energy absorption, and its greenhouse effect. 0.506 x 836.345 x 0.9 x 1 = 380.871513 Kelvins, from which we subtract 273 to get it in degrees Celsius. Amon Assemon’s base temperature is thus 107.871513º C, which is the same as 226.1687234º F. Just a bit above boiling, huh? Let’s hope they’ve got good shielding on their mines and farms!
We’ll skip the rest of the temperature calculations, because again, I have no idea how to apply them to a moon. Native life will exist on the moon if I roll a 10 or more on 2d6, except that having no air makes that 13 or more, no water 15 or more, and boiling temperatures 16 or more. Not even α Bishop Scheumack being a K-type star helps enough ~ I would need to roll a 15 or more on 2d6. Amon Assemon, like many moons, is hereby declared an actual terra nullius, with no life (as opposed to the bullshit, racist-colonialist concept of terra nullius).
Now we can work out Amon Assemon’s economy. Significant agricultural resources aren’t present on the Drag Moon, as I would have to roll a 0 or less on 2d6 (4 for its molten core, -3 for no atmosphere, 0 for population, -1 for tech level, 0 for lack of native life). Ores, on the other hand, need an 8 or less (7 for molten core, 1 for lack of air, and 0 for population, tech, and life), while radioactives show up on 6 or less (5 for core, 1 for atmosphere, and 0 for everything else), crystals 5 or less (5, 0, 0, 0, and 0), and compounds 6 or less (6, 1, 0, 0, -1). I obviously don’t roll for agricultural resources, but the four roll 7, 4, 9, and 8. Accordingly, the qweens on this moon have ample ores and radioactives for them to mine. OK, so forget widespread Tattooine-style moisture farms. The moon’s surface and composition simply can’t support them, sadly. This is a pseudo-Wild West built on mining, more Gold Rush than cattle-rustling.
One step from raw, natural resources are processed resources. Amon Assemon will produce agroproducts if I roll 3 or less on 2d6 (1 for the core, 0 for the atmosphere, 1 for people, 1 for tech, and 0 for life), metals on a 4 or less (0, 1, -1, 4, 0), and non-metals on a 5 or less (0, 1, 0, 4, 0). That calls for 3 rolls of 2d6, and the resultant 4, 9, and 6, which means the moon produces no processed resources, instead just shipping its ores and radioactives raw. But do they manufacture anything here? It’d be kind of rad if they did, base don what we’ve already determined of their aesthetics. Let’s see, parts will be manufactured here on a 3 or less (1 for atmosphere, -1 for people, 1 for a republic, 2 for tech, and 0 for life), durables on 3 or less (1, -1, 1, 2, 0), consumables on 3 or less (1, -1, 1, 2, 0), and weapons on a 2 (1, -1, 1, 1, 0). The rolls are 6, 8, 7, and 4. There aren’t any major manufacturing plants on the Drag Moon, just those mines. That all means that Amon Assemon is probably pretty poor, sadly.
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